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  1. #11
    Xsyon Citizen Venciera's Avatar
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    Oct 2010
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    Re:[Fix] Bonecraft/Armors/Weapons

    Yeah there's a lot of weird stuff in Xsyon, but whatever. So long as its A. Fun, and B. somewhat balanced. Fuck all if it doesn't make a whole lot of sense. This arguing over semantics is a waste of time. Also the game is in development and there's still tons to add. Overall its pretty fun aside from the crashes, and lag issue(s)

  2. #12

    Re:Bonecraft Feedback

    prokop15 wrote:
    trenixdecease wrote:
    prokop15 wrote:
    Y'all have gone off the fuckin' deep end with this realism and psuedo-depth. Creating 20 differents classes is definitely NOT the way you want to be creating crafting depth in a game, especially when the population is doing Gigli numbers.
    Who's creating multiple skills? All I'm asking is for bonecrafters to be more of a diverse skill rather than it being another armor type. Also, basketry in my opinion should be done by tailors and leatherworkers, not be a skill of its own. As for the rest of the suggestions, they were just more appropriate ideas for an armor type skill instead of it being bonecraft.
    It was more of a general sentiment to all the bribble that's been posted on the boards for the past couple days/weeks. You guys are going absolutely nuts over details when we're nowhere near that stage yet.

    Why is bonecraftg even a skill? There's no reason why groups of people would be specialized in creating things out of bone.

    Why is basketry a skill? There's no reason why a person would be specialized in creating things out of grass.

    Why is architect even a skill? No one is actually planning out the buildings they build, . They're like hey, stack some fuckin bricks over here and we'll make a wall.

    The whole premise of this game is convoluted as hell. A magical/religious apocalypse happened, and there is a bunch of survivors around Lake Tahoe that have no memory of anything but also have memory of how to make shit. They find pretty advanced tools like screwdrivers and nails, and advanced materials like scrap metal, plastic, and synthetic textiles - but they turn to making armor out of leather, bone, and GRASS.

    It's fuckin' nuts.
    I lol'ed. It's funny because it's true.



    In anycase, gameplay and balance shouldn't be sacrificed for realism.

  3. #13

    Re:Bonecraft Feedback

    prokop15 wrote:
    Why is bonecraftg even a skill? There's no reason why groups of people would be specialized in creating things out of bone.
    You wouldn't believe the psychological aspects of a tribal mentality. Put people in a bad situation and realize how insane they become. Though being insane and stupid are two different things. Bones can be used for certain things, but armor isn't one of them.

    prokop15 wrote:
    Why is basketry a skill? There's no reason why a person would be specialized in creating things out of grass.
    There is a reason, for warmth and such. However, this sort of fits in with tailoring which makes this skill become pointless.

    prokop15 wrote:
    Why is architect even a skill? No one is actually planning out the buildings they build, . They're like hey, stack some fuckin bricks over here and we'll make a wall.
    Actually no, planning is a big thing. Good luck making something without planning it out first, only having to find out that it falls apart a few days later. Especially in masonry, many things can go wrong.

    prokop15 wrote:
    The whole premise of this game is convoluted as hell. A magical/religious apocalypse happened, and there is a bunch of survivors around Lake Tahoe that have no memory of anything but also have memory of how to make shit. They find pretty advanced tools like screwdrivers and nails, and advanced materials like scrap metal, plastic, and synthetic textiles - but they turn to making armor out of leather, bone, and GRASS.

    It's fuckin' nuts.
    It wasn't a magical apocalypse, it was war which made our land turn into a wasteland. However, you're right, making armor out of bone and grass is pretty stupid. That is why I'm suggesting better ideas.

    mrcalhou wrote:
    In anycase, gameplay and balance shouldn't be sacrificed for realism.
    It should to some extent, when the game has unusual crafts, things need to change to be more appropriate. With my suggestion, there would be no balancing issues. It's just making some crafts be more affective as they should be.

  4. #14

    Re:Bonecraft Feedback

    prokop15 wrote:
    Not that it matters, 'cause the story may aswell be. "You're in Lake Tahoe and you know nothing. Deal with it."

    "Modern technology has consumed itself. War has ravaged the planet, opening a rift to another reality. The survivors of the grisly destruction rise from the ashes of ruin to encounter a world that has changed. A world that once existed only in the realm of mythology, legend and imagination has become concrete and very real. You have forgotten the past and are welcomed by a new primitive future.

    With the disruption of the planet, ancient gods awake to once again exert their powers over the earth. The lords of nature have revived the wastelands, eradicating and subverting the remnants of modern technology. Creatures of mutation and mythology now populate the land. The ways of swords and sorcery have replaced the path of science and progress."
    This doesn't mean that because of war, we literally opened a portal to a different world. It means that the world isn't what it used to be. Everything that we used to have, now became a myth or just imagination. Eventually, overtime, you will forget the past because of a drastic change.

    The twist of ancient gods coming back to help the human race is the only lack of realism, but it's pretty cool in its own way. Of course with that, there will be magic and with all the radiation from the war, I'm sure there will be mutations. I don't see how this game should start working its way into a fairytale, rather than enforcing some realism with a little twist.

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