View Poll Results: What should Xsyon do with basketry?

Voters
187. You may not vote on this poll
  • Remove it

    21 11.23%
  • Redefine it

    47 25.13%
  • Leave it alone

    119 63.64%
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Thread: Remove Basketry

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  1. #1

    Remove Basketry

    I really dislike the basketry craft. It seems like it's a pointless craft that really could improve other crafts where they are needed, if it were to be merged with them. I'd rather have a toolcrafter find scrap metals and plastic to create pots and pans for all I care. This game needs to have a more modern touch for the trash that we're accessible to. Even a scavenger should be able to find modern containers in the trash piles.

    In addition, leatherworker should be making us backpacks and tailors should be taking the ability of making "baskets" since it involves weaving. Maybe having the tailor evolve from grass crafts to cloth crafts. There is no real reason to have a useless craft like basketry. All they do is spam baskets until the overall appeal of the game gets awkward.

  2. #2

    Re:Remove Basketry

    I agree with this 100%

  3. #3

    Re:Remove Basketry

    I disagree. I view basketry as weaving, and tailor more as sewing. I dont know any tailors that are good at basket weaving, tailors work with fabrics, typically, not grass or cane or bamboo, which is what basketry (weaving) centralises on.

    I think basketry is a very useful skill, and should remain so. I do think that some skills in this game are named incorrectly though.

  4. #4

    Re:Remove Basketry

    Kinslayer wrote:
    I disagree. I view basketry as weaving, and tailor more as sewing.
    In order to sew, you need to first weave so that you can have a proper fabric. Sewing also involves cloth, leather, furs, bark, or other flexible materials (which can be grass).

    Kinslayer wrote:
    I dont know any tailors that are good at basket weaving, tailors work with fabrics, typically, not grass or cane or bamboo, which is what basketry (weaving) centralises on.
    The tailors today don't use their hands to make clothing, they use machines. If they're in a setting where ruined cloth was the only accessible resource, I'm sure they'd eventually start using grass.

    prokop15 wrote:
    No one is debating that basketry and tailoring are the same thing. Were simply saying a craft dedicated to making baskets doesn't really make long term sense for a game that has piles of scrap modern materials laying around.
    Exactly what he said.

  5. #5

    Re:Remove Basketry

    prokop15 wrote:
    No one is debating that basketry and tailoring are the same thing. Were simply saying a craft dedicated to making baskets doesn't really make long term sense for a game that has piles of scrap modern materials laying around.
    Agree

  6. #6
    Xsyon Citizen
    Join Date
    Aug 2010
    Location
    London, United Kingdom
    Posts
    25

    Re:Remove Basketry

    prokop15 wrote:
    No one is debating that basketry and tailoring are the same thing. Were simply saying a craft dedicated to making baskets doesn't really make long term sense for a game that has piles of scrap modern materials laying around.
    I kind've have to agree. It should be broken up and added as a craftable over several professions.

  7. #7
    Quote Originally Posted by trenixdecease View Post
    I really dislike the basketry craft. It seems like it's a pointless craft that really could improve other crafts where they are needed, if it were to be merged with them. I'd rather have a toolcrafter find scrap metals and plastic to create pots and pans for all I care. This game needs to have a more modern touch for the trash that we're accessible to. Even a scavenger should be able to find modern containers in the trash piles.

    In addition, leatherworker should be making us backpacks and tailors should be taking the ability of making "baskets" since it involves weaving. Maybe having the tailor evolve from grass crafts to cloth crafts. There is no real reason to have a useless craft like basketry. All they do is spam baskets until the overall appeal of the game gets awkward.
    You want to take away the useful elements of basketry - containers, and then take away basketry because it is useless.

    Leave it alone. I want to see lots of features added before we need MORE container crafting.

    Quote Originally Posted by prokop15 View Post
    No one is debating that basketry and tailoring are the same thing. Were simply saying a craft dedicated to making baskets doesn't really make long term sense for a game that has piles of scrap modern materials laying around.
    Making sense is not a forte of Xsyon's. Ever moved a large log? While swimming or climbing a hill? Put a stack of poles in your belt pouch? Cutting down a HUGE tree to get a several trimmed logs of much less volume?

    Realism? Not even close.

  8. #8
    Don't take this the wrong way OP, but to be honest as soon as you start removing things from a MMO your going to turn it into another Everquest 2, Starwars Galaxies, or World of Warcraft. Those are prime examples of games that have been ruined by people like you who want everything "redefined" and had things removed from them. And in my opinion turned them into absolute garbage for the rest of us who like to keep the game indepth.

    To be honest if you don't like the craft then don't use it. Use the other ones. It's as simple as that.

    cheers
    -trash

  9. #9
    Its funny the one craft that you actually had to pick to get the basket recipe is the one some one is suggesting it be removed.

  10. #10

    Re:Remove Basketry

    I'm not sure what the plans are for it but, yes, I agree at first sight it appears to be a minor craft whose functionality should be split across the other crafts.

    On the other hand it could also be a minor craft for someone who prefers to fight and explore, not to craft too much.

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