Page 3 of 6 FirstFirst 12345 ... LastLast
Results 21 to 30 of 57
  1. #21

    Re:You Can 'BANK' On It!

    Well reading from the thread, I clearly explained why inflation is a non issue.

    If there is only X amount of wealth in the world then thats the cap.
    Its really not that complicated.

    Actually from reading the answer there is not a post where I actually agree. I keep reading the same fucked up methods used in other games. Methods that make no sense.

    Seriously, if you introduce currency in a sandbox it has to have actual value.

    Value comes from supply and demand.
    Limited supply, constant demand = high value.

    The other ideas mentioned in this thread are just too stupid in my opinion. So count me out of the thread.
    Have fun theory crafting.

  2. #22
    Xsyon Citizen Venciera's Avatar
    Join Date
    Oct 2010
    Location
    Bay Area, California
    Posts
    77

    Re:You Can 'BANK' On It!

    First off. People will horde valuables. You can't have a closed economy because eventually it will stagnant. EVE online originally had a closed economy and that failed.

    Second the economy needs to be a sink. Things go in, things go out. How wealth enters the world is obvious. How it leaves is not so obvious (until objects degrade). However there are collectibles in Xsyon already that could be used solely for currency trading and they don't go anywhere as of yet.

    Also I see absolutely nothing wrong with NPC vendors, or guards. Actually its a feature I'd very much like to see.

  3. #23

    Re:You Can 'BANK' On It!

    I like where this thread was going...

    Set up Tribal Markets instead of banks.
    The Leader of that tribe or someone he appoints then goes through a list of items or resources and assigns point values to them.

    Long Log: 5.00 vp
    Short Log: 2.50 vp
    Mountain Whitefish: 3.75 vp
    Leather: 2.50 vp
    Leather scrap: 1.00 vp
    Screw: 0.25 vp

    and so on.
    When a player comes to a tribe, he can check the value placed on certain items and then knows what to bring to the tribe for trade.

    If he needs Screws and happens to have brought some Mt.whitefish with him. He could sell his fish for 15 screws if that amount is available.

    You would not have to assign value to all items in the game. just those your tribe needs/wants. all other items would not be accepted for trade until you assigned them a value.

    This system would fully implement supply and demand. And would negate the need for a global standard currency.

  4. #24

    Re:You Can 'BANK' On It!

    Tybalt wrote:
    I like where this thread was going...

    Set up Tribal Markets instead of banks.
    The Leader of that tribe or someone he appoints then goes through a list of items or resources and assigns point values to them.

    Long Log: 5.00 vp
    Short Log: 2.50 vp
    Mountain Whitefish: 3.75 vp
    Leather: 2.50 vp
    Leather scrap: 1.00 vp
    Screw: 0.25 vp

    and so on.
    When a player comes to a tribe, he can check the value placed on certain items and then knows what to bring to the tribe for trade.

    If he needs Screws and happens to have brought some Mt.whitefish with him. He could sell his fish for 15 screws if that amount is available.

    You would not have to assign value to all items in the game. just those your tribe needs/wants. all other items would not be accepted for trade until you assigned them a value.

    This system would fully implement supply and demand. And would negate the need for a global standard currency.
    I'd +1 that post, but... I think it deserves more than that... so...

    +5!

  5. #25

    Re:You Can 'BANK' On It!

    What tybalt suggested was something I was going to suggest but after having typed it up there were some issues with it that I didn't like.
    1) I don't like how one player in a tribe has control over that. I would much prefer a freer market where individual tribal members can control the price of their items beyond shouting in chat.
    2) There would still need to be a way to keep count of excess credit.
    3) I had thought of tribes having an exhange booth where a player could trade their items for tribal currency and then members of that tribe would except tribal currencies, but then it falls back to my first issue with the system--players not having control over the price of goods sold to them.


    Even though Eve has non-player generated currency where quests are continually adding ISK (currency) to the game, at least tons leave the game when a player's ship blows up.

  6. #26

    Re:You Can 'BANK' On It!

    mrcalhou wrote:
    What tybalt suggested was something I was going to suggest but after having typed it up there were some issues with it that I didn't like.
    1) I don't like how one player in a tribe has control over that. I would much prefer a freer market where individual tribal members can control the price of their items beyond shouting in chat.
    2) There would still need to be a way to keep count of excess credit.
    3) I had thought of tribes having an exhange booth where a player could trade their items for tribal currency and then members of that tribe would except tribal currencies, but then it falls back to my first issue with the system--players not having control over the price of goods sold to them.


    Even though Eve has non-player generated currency where quests are continually adding ISK (currency) to the game, at least tons leave the game when a player's ship blows up.
    1) One player in the tribe would be able to assign access to market prices. Just like any other permissions available to tribe leaders. I am not meaning exclusive access by one person.
    2)There will be no excess Credit. You would have to balance your transaction with other items or agree to accept the transaction as is.(with the player being at loss.)
    3)Like at Casinos? yeah, that would be cool but it would rely on a local currency which is what I am trying to avoid. If there is no Currency there is no inflation, no exchange rate, no problems.

  7. #27

    Re:You Can 'BANK' On It!

    But there will be currencies. Trade items will become the currency in lieu of a standard currency. And with your system I wouldn't trade like that. I would trade in chat.

  8. #28
    Xsyon Citizen Venciera's Avatar
    Join Date
    Oct 2010
    Location
    Bay Area, California
    Posts
    77

    Re:You Can 'BANK' On It!

    Tybalt, your system is similar to the one I was going to propose. I like it because its simple, straightforward, and allows for players to easily set prices on goods without having to select each resource individually. It's also very flexible because if you have a lot of one resource (lets say buttons) you can still convert, and sell them for goods.

    So +1 for that.

  9. #29

    Re:You Can 'BANK' On It!

    Pandamin wrote:
    Well reading from the thread, I clearly explained why inflation is a non issue.

    If there is only X amount of wealth in the world then thats the cap.
    Its really not that complicated.

    Actually from reading the answer there is not a post where I actually agree. I keep reading the same fucked up methods used in other games. Methods that make no sense.

    Seriously, if you introduce currency in a sandbox it has to have actual value.

    Value comes from supply and demand.
    Limited supply, constant demand = high value.

    The other ideas mentioned in this thread are just too stupid in my opinion. So count me out of the thread.
    Have fun theory crafting.
    really ??

    http://xsyon.com/forums/54-announcem...forum-behavior

  10. #30

    Re:You Can 'BANK' On It!

    Venciera wrote:
    Tybalt, your system is similar to the one I was going to propose. I like it because its simple, straightforward, and allows for players to easily set prices on goods without having to select each resource individually. It's also very flexible because if you have a lot of one resource (lets say buttons) you can still convert, and sell them for goods.

    So +1 for that.
    In Tybalt's system only one player would have the ability to set the prices for goods for any particular tribe. If someone in the tribe doesn't agree with the prices, then they will have to find another outlet for trade such as the chat channels.

    I'm not saying it shouldn't be implemented but it could still use some refinement. What about if there was an outlet for each individual person to set up a shop and set their own prices and exchange rates for goods? This would make it more in-line with the way Venciera seems to be interpreting the suggestion. I still see some issues with this particularly with regards to items that aren't divisible and/or have varying qualities and durabilities.

    I think wood, bolts, and the like will become the defacto currency and almost all trade will use those and it'll work itself out over time.

    Like when runes and SOJs became the currency in Diablo 2 since gold was worthless.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •