Venciera wrote:
Tybalt, your system is similar to the one I was going to propose. I like it because its simple, straightforward, and allows for players to easily set prices on goods without having to select each resource individually. It's also very flexible because if you have a lot of one resource (lets say buttons) you can still convert, and sell them for goods.
So +1 for that.
In Tybalt's system only one player would have the ability to set the prices for goods for any particular tribe. If someone in the tribe doesn't agree with the prices, then they will have to find another outlet for trade such as the chat channels.
I'm not saying it shouldn't be implemented but it could still use some refinement. What about if there was an outlet for each individual person to set up a shop and set their own prices and exchange rates for goods? This would make it more in-line with the way Venciera seems to be interpreting the suggestion. I still see some issues with this particularly with regards to items that aren't divisible and/or have varying qualities and durabilities.
I think wood, bolts, and the like will become the defacto currency and almost all trade will use those and it'll work itself out over time.
Like when runes and SOJs became the currency in Diablo 2 since gold was worthless.