mrcalhou wrote:
Pandamin. Personally, I like the concept of a consumable currency. In most games currency is continually introduced, and removed, by the NPC's but this game doesn't have any NPCs. If currency is only ever introduced into the game and not removed then there will be inflation. But I don't see how we could get currency in this game without NPCs.
Well thats the thing.
I was trying to think in non game terms because Xsyon already touches on "realism" in a lot of areas. Go along with me for a sec. :laugh:
If I get it right....
The area of Xsyon is populated by resources that can run out right now? If so, why not introduce silver and gold as a collectable currency?
Just like in the real world, gold would not be created from nothing. There would only be so much wealth in the world as is circulated and dug up out of the mines. (In the old gold standard economy, not aplicable these days)
Am I explaining this well enough?
Currency would not be introduced out of thin air.
It would be harvested from a limited source. That would add actual value to the ingame currency.
Since those resources would be gold and/or silver I can see many ways to compromise between both our ideas on "currency".
Gold and silver could be forged into currency or an item that can degrade. Creating another decision for the player.
The gold could even be harvested from rivers with washboards, adding another activity.
You don't need npc's in the entire process.