Originally Posted by
trenixdecease
Complexity is very much appreciated, but not in the sense of user unfriendliness. For example, obtaining bait and watching over a bobber would be a more complex system that will remove macroing for free food, which is a huge issue. I'm sure Xsyon could think of more and even better ways.
As for starvation, you need to realize that this is after all a game. Keeping that in mind, realism should not be affecting my overall gameplay. You come in trying to punish macroers and by doing so, you affect the newcomer's gameplay and even those who took no part in macroing. This is not user friendly or even ethical. Hunger and thirst is supposed to punish players, not kill them. I'm sure that was intended for a reason...
I agree.