Questions For The Developers 12/01 Through 12/18 2012
severin Asks:
Yes, this is part of the crafting update. We have a new tool available that allows us to re-distribute resources visually. Scavenged resources will be more regional, in particular material of items found.1) Are there any plans to make scavengeable items more limited in-game in order to force more trade and interaction between players and tribes?
Yes, only mature trees will spawn saplings in the next patch. Resources will be properly limited from saplings with the crafting and resource changes.2) Are there any plans to not have newly planted and spawned trees make new saplings and perhaps also not able to harvest resources from them?
Sorry, I don't have an estimated time for the release of any features or changes.3) Is there any estimated time on when logs not under roof will have a decay timer?
Nephilum Asks:
Yes. We have a Real Estate system that allowed for this. The system was tested and almost ready for release last February or March. It was delayed because there were some potential conflicts with tribe permissions and abandoned buildings. We'll return to the Real Estate system after the current crafting changes and bug fixes are done.1) Will we be able to transfer ownership of constructed structures?
Yes, it's planned for when we revisit the Real Estate system.2) For homesteaders it would be nice to be able to set usage permissions on gates similar to the lock features on canopy. Is this planned for the future?
As I understand, this would be a 'best friends' list. Yes, this is possible and I've put it on our suggestion list.3) Many of us have alts, good friends or even family members we play with. Will it possible to designate people on your friends list as siblings, parent or other significant family member and provide that as a separate permission group for existing lock/permission mechanics?
No ETA on this.4) Regrowth of grass, forest floor... is there an eta on this? I know there are issues to be resolved for this to work correctly however is this on the list of items to be patched in soon or will this be delayed pending kickstart success?
Vadio Asks:
I'm considering a system of decay where all structures on active tribe land can be preserved by 'feeding' appropriate materials to the totem.1) have plan to add any structure decay? (to keep everyone login or don't made big castle without people to keep in?)
Both are currently available in game. We're going to do another round of creature balancing in January and increase the maximum amount of creatures in game.2) Like know plans to made people keep login without pvp or pve
3) Possibility to tribe archive one big goal ( no just big castle or city , because all here do same , i thing one unique )I think these are a combined question. Larger goals such as epic quests that would require a tribe or team to act together were planned for when we could expand our development team and game. This isn't going to happen any time soon.4) World Boss? or any other group stuffs can need coordinate group to build/kill/craft or whatever
There are currently creatures that require players to band together to kill, basically 'world bosses'.
Old world structures were not intended for the Prelude.5) Just more structures and ruins from "old world" or start call this game "4000 A.C Game"
Zola Asks:
1) Will there be an ETA for when we are able to build a farm or tame animals to breed them?Sorry, no ETA on any features.2) Any ETA on planting grass? Or a possibility for terraformed regions (the grey area's) made green again?
Possibly. Creatures do have different stats right now, but not what you are describing.3) Will the animals contain special stats or conditions like some are more durable against weather or sickness?
Yes. This should be possible now. I've made a note to look into this and fix it this week if it's not working properly.4) Will we be able at some point to destroy existing fireplaces not covered by Totems?
You will have to feed them. Yes on chickens laying eggs.5) When we are able to breed and tame animals, do we have to feed them and will chickens leave eggs for us?
Yes, we will set up fund raising directly on this site after Kickstarter runs its course.6) Are there any plans relating to be able to pledge beside Kickstarter for Xsyon: Apocalypse via PayPal on the main page for rewards?
tomduril Asks:
Definitely. We do what we can. I am personally not going to post on other sites. I don't have enough time and I know it would be a thankless task of combating trolls. Thank you for your comments. You are right, I always post plans and what's in progress here on these forums and these are plans, not 'promises'.Have you thought about pushing the reputation of Xsyon at the different mmo/sandbox oriented sites?
From my point of view you have created something quite unique, there are an awful lot of sandbox projects currently in the making (but not running) - however Xsyon unique "selling point" is that it *is* running (not a promise) - it is (for me) the perfect example for a sandbox game - and it is not a *promise*, but reality. I do not think that the small dev team is a down point - it is what it is - and being open about it will get you more sympathy - the problem I see at the moment with the attitude ppl have towards Xsyon is: "Too many promises, not enough fulfillment - probably the "ideas - plans" sound too much like promises and you have to be much more defensive about them.
We do have some players that regularly post in support of Xsyon on other forums. If you would like to join in, please contact us via support.
Cooking is planned as a flexible system where players will be able to add primary and secondary ingredients. Cooked food will provide buffs. The ingredients used will determine the buff type, power and duration. The higher your cooking skill, the more ingredients you can use (and the more powerful buffs the resulting food will provide).Please state your plans towards cooking?
Willowhawk Asks:
Yes, this is working as intended. Revenants grow in power only when they make kills. Mutants that have reached the maximum age also only increase their power with more kills.1) I noticed that Mutants as well as Revenants do not seem to grow beyond a certain size/HPs unless they make kills. Is this working as intended or should Mutant animals be growing on their own?
Duel modes was part of the original design many years ago. It's still on our list, but not planned for any time soon.2) Any plans to give us a "Duel" mode? This would allow tribes to hold tournaments within our tribes as well would allow people to compete without being sent back to their totem when they lose
3) I thought I read somewhere that the free trial on the main server is only going until kickstart ends, is this correct? If not would it be possible to have some designation on the totem showing status as trial or subbed account? Without this it's hard to know who is contributing to tribe size and in fairness the available building space should be reserved for those who are contributing to the tribal territory.Free time on the main server will continue beyond January 1. Yes, I'm considering ways for tribes to clearly see what tribe members are recently active and full 'citizens' contributing to the tribe radius.4) In addition, are there any plans to enhance the tribe totem interface so we know when a tribe member joined and when they last logged in? This would help with allocating tents and living quarters, building permissions on tribe land and when to retrieve an abandoned cart among other things.
Thanks for the questions!