3) We reduce the stat bonus power of creature parts. Creature parts will still range in power base on age and creature power, but I plan to limit a full armor set to increase a stat a maximum of 25 points. Currently a full set of the right materials can increase a single stat too much. This is causing balance issues and sets a priority on gear that I did not intend nor desire for Xsyon. A 'quick fix' limiting the power of armor sets is running on the Test Server, but a proper revision is in progress and armor sets and creature parts will be evenly adjusted. The high end sets and parts will remain as the high end items.
I'm unsure why creature part add to stats at all...the point of armor should be varying degrees of protection weighed against the encumbrance of it. Even with the current change...some pieces of armor still use more animal parts..therefore giving more stat benefits...what does it matter if they max the main stat then spread the bonuses over several other important stats...people will still be using the SAME armor(clone armor syndrome )...so everyone gets the same amount of bonuses. When you have a certain helmet that uses bone, leather, fur and screws, why would some one take a helmet that uses bone and screws only....denying himself the leather and fur bonuses ? (used as example only)
Stats should be a reflection of how you live...your actions (and possibly what you eat)...not what you wear...a man who can barely run for low agil, suddley puts on 16 pieces of heavy bone agil armor, and poof...can run a marathon...or...a man too weak to pick up a short log, but pile on some super bone armor...and he can run with a long log...just doesnt make sense to me...I'm just saying...
Thankse...and if so, to what extent?