Vandal Asks:
We do plan to add the formation of parties, primarily for party chat. I will add the viewing of health and stamina to our suggestions list.1) It is going to be possible to eventually make party and be able to see our teamates HP/Stamina information in display windows?
MrDDT Asks:
Yes, possibly soon. We have a new programmer helping out with interface tasks (he added the proper scroll bar and we are testing keyboard input for the split panel tonight). His focus is interface improvements, so feel free to start a thread with suggestions for the chat panel.Is there going to be a chat revamp?
Eventually, yes. This current patch has been taking a lot of time because we are pushing out a lot of big changes at once. After this patch we don't have any major changes (like the converstion to a 512 meter zone size), so we should be able to get patches out faster. It's really a matter of balancing things. More frequent patches means we get less done because we stop working and focus on testing and fixing for a day or two before each patch, and patch day is usually hectic.Are we going to get patches faster than once every 3 or 4 weeks?
Global chat should be turned on. There are 5000 creatures wandering the test server and I keep getting mobbed by bears when I test.Can we get more testing tools on the test server? Like maybe something to attack? Or global chat?
b_ulam Asks:
With each update I list what we're currently focused on. Additional tasks are usually decided and done on a day to day basis. It wouldn't be productive for me to give updates every time we add or complete a new task as just reporting it would take half my time.Can you provide us with a complete, detailed breakdown of systems/features partially complete and/or being worked on? - Instead of us subscribers guessing each little thing that you're working on and asking about it, wouldn't it be easier (for us) if you just gave us up to date details on everything? - Anything which work has gone into we are interested to know about. - This thread feels like Xsyon Unreleased Feature Trivia, IMO
There are some things I prefer not to announce in case they might not get finished or we end up not patching them out after testing them.
NorCalGooey Asks:
Yes, done and coming in the next patch. Rare materials are distributed in different zones and they impart stat bonuses to crafted items.Will there be rare, hard to make (meaning time investment) items in this game that have use better than the more basic items?
Perhaps there is a rare chance to find some very tough metal...right now there is only ONE kind of metal (if you don't count the iron and steel wedges which don't make any specific type of item, such as IRON this or STEEL that). You can do this with pretty much all items. Just make different types of items (for metals, iron, steel, titanium etc) and give those different types better STATS (not quality, STATS...like perhaps a POOR QUALITY steel suit of armor would be heavier and more defensive than a MASTER QUALITY set of bone armor)
I think if i could sum up Xsyon right now, it would be "There is essentially zero risk and zero TRUE reward for everything you do a cool looking town is not a reward for RISK, it's just a reward for your time investment when it comes to having a nice tribal area. Something like finding rare resources and crafting powerful items is a reward because it makes you better than the next guy. I think what we have now is perfect for BASIC resources that SHOULD more or less be abundant to all. However, you need to do something more with the same type of resource, but a higher quality (again, using the metals...is titanium tougher than iron? I think so. This applies to everything. Certain types of wood are stronger or at least BETTER for specific tasks than other types of wood IRL as well)....just make titaninium much rarer to find and harder to craft than iron. Do this for all skills and along with removing safe zones you have brought risk/reward and therefore MEANING into the game.
The current plan is that they will be buildable as the current zones. We may expand to add some completely 'wild' zones but not with the first expansion. Placing a totem will reduce the chance of rare resources within a range of the totem.Will the areas where mist is being removed be expansion totem lands? Or at least lands that have some sort of conflict and no safe zones?
This is planned for the future, yes, but we will first look into converting our terrain data into a system that will allow for digging caves. This will be a major undertaking so it won't happen soon.Are we ever going to be able to terraform rock like granite? Perhaps we would need a much stronger tool and it would take 5x as long to terraform a square of granite.
We did add improvements for this on the test server. If it continues to be a problem we will continue to work on solutions.A) is the desync an issue you know how to fix but cannot at this current time do to budget or some limitation of some sort? b) if not, why hasn't it been fixed. i think it maybe somewhat improved on the test server.
unclean666 Asks:
Done for the next patch.Can we get metal handles and blocks put into scavenging until you can get a metal works craft made which im sure will be quit awhile.I wouldent think it would be much work items are already coded and
back in alpha-beta I know I found some metal blocks from scavenging.
Rudder Asks:
I've added this to our suggestions list. Yes, this would be easier than a cart (or we could do a cart without correctly rotating wheels for now). After the coming patch I will sit down and think of what's best to do next, carts (or somethings similar) or mounts, as this seems to be at the top of many players' list.Can we get Travois instead of carts? Since the wheel has NOT been invented so far it would seem easier to program. A pair of small or medium poles, and a harness made by either a basketweaver or a leathercrafter. Travois are historical in this area as the Indigenous tribes in North America used them. Either Human power or Dog/Horse's were used to drag them around. Used for toting heavy loads - especially useful in this game since strength keeps dropping.
Trenchfoot Asks:
It's difficult to answer this as these aren't all statements that I've made about the game, but I'll try.My questions:
- I want an FFA/FL open world where the players are given the tools to alter the world, and then set loose.
- I want structures to be as safe as it gets.
- I want siege mechanics to be one of, if not 'the' most difficult thing to achieve in the entire game. ie. The method by which you get past structures.
- I want the ability to make peace (through war if necessary).
- I want my enemies to be formidable (not pushovers).
- I want my achievements to have a linear purpose (if conquering a resource is only valuable as a means to conquer more resources, this is circular to me, and therefore meaningless to pursue).
- I want a predominantly zone free world (no amusement parks).
- I want the world to be able to change (areas become safe/unsafe through alliances/war dynamically, as the players carve out the world).
- I want communities to be able to enter into a state of victory with the opportunity, through hard work, to retain that state (victory being defined as: made safe by our own hands, for our people to enjoy).
Which of these do you fully intend to remove?
What 'idea' (if any) will it be replaced with if you do remove it?
Which of these will definitely remain on the table for alteration?
Xsyon should be an open world, but not with attacking or destroying anything at all times.
Structures should have a level of safety, depending on defenses and choices made by players (alliances, choice to war or not etc.).
Siege mechanics have not been planned out yet. This was not part of the original design, and as I've stated before, it's something I'd like to add as many players have requested this. I want to first examine other games that successfully deal with siege systems.
Yes, you should be able to make peace.
Achievements should server different purposes, whether they provide something useful or are just for bragging rights.
Enemies should be formidable (and we will make creatures stronger soon, they are increasing in power, but not fast enough).
Xsyon should be a zone free seamless world.
The world should change dynamically, as determined by players.
Attaining 'victory' and maintaining safe zones through hard work (I think that's what you're getting at) is on the table.
inhabit Asks:
Not reluctant, we just have too many other things to do first.Why are you reluctant to implement totem decay now, is it simply not ready or another issue/concern? The game needs this sooner.
Paintbrush and a bit of varnish once a month j/k
VeryWiiTee Asks:
Yes, you should.1. Do stats increase even though a skill is maxed out? Will you still gain strength from terraforming even though terraforming is skill 100 (presuming terraforming is related to strength)?
Yes.2. Come agriculture, will we be able to replant terraformed terrain?
They spawned on the test server.3. Seeing that it is now spring, can you confirm new tree spawns?We haven't been able to patch this out because of the many changes we've made. Once we get the current patch out we'll add tree planting so players won't have to wait until the next Spring.
They spawn throughout the season. They are not visible until a few days after they spawn.4. Will we see trees spawning throughout spring, or is it a set spawn?
It migrates data into the larger files.The launcher/patcher, does it migrate patches/data into the files that is subject to a patch or is it a conventional patcher?
Drevar Asks:
Yes, in the near future you'll be able to make the same 'starter' clothes and more.Currently basketweaving and leatherworking have basic recipes for base clothing (many term these "underwear"), yet tailoring, the actual clothes making skill, does not. Was this intended or simply an issue of time or what? Will tailoring get such clothing in the near future?
The items do store the correct color for tribe bonuses. If an item does not seem to be showing the correct color, please report this as a bug so we can look into the specific armor or clothing part.Some tailoring items inherit the color of the used cloth only on the icon but not on the 3d model and some others do not color corectly on either, namely white cloth items. Does the system still see the color correctly for "team color" purposes in these cases? Will these be tweaked later to be correctly shaded?
treyu Asks:
Yes, we've worked on this on the test server. If this is still a problem after this next patch, one of our programmers will focus on this more.The most important thing that needs a change in the game for the rest of the new things (combat revision etc) to fully work is the desync and warping isues. You can't have good aiming combat in PvE or PvP if you see chars warping around, some desync etc. In the recent updates I haven't read anything regarding this, and I fear that when the updates are made into the public server, it will be bad due to the desync still there. Are you aware of this and do you have a fix in the very near future so that combat feels finally right and polished?
We've adjusted this already and you'll be able to check this soon.Are you going to change how camera moves while in combat mode with the new combat revamp? Now, when you swing and move the mouse to make a directional attack, the camera moves too and you can end up with the camera on top of your character ( not seeing what you have in front of you, for example, which can be a mess in combat), or at the ground. Shouldn't we have some fix camera when you enter combat mode to make it feel right?
darkviper1 Asks:
They are 4 meter wall segements. The actual gate size will vary.Is it possible to get the dimensions of the functional gates?
Book Asks:
20. Hunger and thirst effects were reduced many months ago but they will be increased soon. I will post more about this after this coming patch.Comfort, Hunger and Thirst... on a scale of 1 to 100 of things you're working on with 100 being the more distant future, is it closer to 10, or 90? Just curious. Sorry if this has been asked many times before, and feel free to extend the scale past 100 as I'm sure you're looking at all kinds of stuff.