Right now, human bones are the closest thing Ive seen to money trading. Reason why is because they are rare and needed.
Global Standard Currency?
Item for Item Barter System?
Don't care either way?
Right now, human bones are the closest thing Ive seen to money trading. Reason why is because they are rare and needed.
Aliksteel, I think that Joe is the only the that was completely fixated on needing gold to back it up. I only mentioned gold-backed currency in that one post because it was the only thing Joe seemed to understand. I never thought it needed to be backed by gold, and I never got that feeling from MrDDT, either. Honestly, as far as I'm concerned, currency wouldn't need to be backed by any one thing as long as there were systems in the game that took money out of the game at around the same rate as money is being introduced back into the game AND as more resources are being added to the game systems.
In Eve, a 10% tax on that 80,000,000 isk ship with 200,000,000 in fittings is nice chunk of change. While that sort of money wouldn't actually be realistic to have in this game, it'd be a simple matter of moving decimal (or comma) places over to mimic that amount of money.
I am not a fan of the static trade posts. I would rather have the tribes build the trade posts or markets. Just give the tribes control over the tax and nothing else. This way tribes will not have to fight over them as if they were rare resources. And the inflation will be kept under control.
That'd work fine if: 1) Non-tribe and non-tribed members would still have access to them and 2) there is a high rate equipment and item destruction reminisicient of Eve-Online. I just really hope that the devs understand that having high rates of equipment and resource turn-over is one of the only ways to really make a crafting economy work.
On top of that you would need a money system if you were going to allow in game taxing. Kinda hard to tax someone buying leather, when the pay for it with digging up dirt, or cutting down some logs.
Yep, taxing would require a form of currency. Unless of course a system was put in for physical labor acting as a tax, but to be honest, that would probably be complex. By that I mean, a waste of time and resources for what it would accomplish.
Can we try and summarize 13 pages of constructive criticism and or flaming down in a brief statement?
If game mechanics require currency to be used, have global currency. If they do not, have a bartering system.
I don't see why anyone should try and make it any more complicated than this.
More one time /agree
The discussion is about which system would be better suited for Xsyon. Item for Item Bartering system would not require anything to be changed in order to achieve the system. But if a global or even a regional currency is used there will have to be a system of introduction that will fit within the guidelines laid out by the Dev team. Which means no NPCs. Also the system would have to be designed to control inflation, remove the opportunity for exploitation and be equally accessible for the noobs and vets alike.
This topic is much more complicated than if the game has money, use money. And if not, don't.
Most of the discussion here is about which system Players would like best. (Personally I Like Item for Item. It requires nothing to change at all.) And How Global standard currency could be introduced and regulated.