How would they be rewarded if they are not spending any money?
The same amount of money would be needed??? I dont think so.Because as new goods and materials are entered into circulation the same amount of money would be needed for larger and larger transactions, driving the value of the currency up relative to the price of goods.
LOLMy final in my American Government class was on economic policy. I got a B on it. So anyway, the following is going to stem from what I learned.
This is a sandbox game, and we dont need any unreal, that make no sense, introduced into this game. Keep it real.Having a non-player controlled means of generating and taking currency out of circulation is the only reasonable way I can think of that will keep a monetary system, in a game like this, stable.
Bad idea.My final suggestion on this topic is a modification of one of my earlier ideas.
There will be non-player controlled trading posts scattered about that can buy and sell an infinite amount of resources.