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  1. #1

    Secondary Skill Selection

    When you're creating a character and selecting secondary skills, skills which do not give an item should not be listed. While I know that by selecting those your skill gets increase, it actually hurts you more being that you're missing a tool that would ease your survival. For example, what's the point of getting foraging when you could instead have a fishing pole? What's the point of selecting scavenging when you could instead have an axe.

    I find this to be unbalanced and not very user friendly to newcomers who don't know this. These passive skills are ones that don't require a tool, so therefore what's the point of selecting it when you can already use it? Those skills that require a tool, you can't use.

  2. #2
    Xsyon Citizen VeryWiiTee's Avatar
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    The point is that you get an advantage over other skills and as such it defines what your character is primed at doing.
    It has nothing to do with easing your survival.

  3. #3
    Quote Originally Posted by VeryWiiTee View Post
    The point is that you get an advantage over other skills and as such it defines what your character is primed at doing.
    It has nothing to do with easing your survival.
    This is no advantage of selecting skills that don't require tools. You are at a disadvantage for not selecting skills that give you tools because they are otherwise disabled until you retrieve the tools within the game. That is unbalanced...

  4. #4
    Xsyon Citizen VeryWiiTee's Avatar
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    And you are so right. Life is unfair.
    However, wouldn't it be an idea to wait a bit and see how the game evolves as you might be needing certain skills over others later on..? Preferably I started with fishing and scavenging (apparently a useless skill from the beginning?). So that you find them useless is just your side.

  5. #5
    I remember when we did not get tools to start with. Only the skill we selected. This made starting with nothing very difficult. As you basically had to scavenge for tools. Would have been okay if there was a population to work with, to be self sustaining.
    There is the high level design of a gameplay mechanic. Then there is what everyone does in spite of it.

  6. #6
    This isnt a problem to me, as later you will be able to get any skill you want. Also those tools will not be needed that much and easy to get once people are playing and making tools.

    People would rather have bump in starting skills than have a tool which is easy to get.
    MrDDT



    "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."
    -Sun-tzu


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