Originally Posted by
MrDDT
Problem:
Items in this game have no quality, nor do they do anything different. You use a handaxe, its just as good as a woodaxe, or a crafters hammers vs a makeshift hammer. They do the same damage, they take the same amount of time, there is no durability in the game so those dont wear out yet or anything.
Idea:
All items should have stats that go with them. Things like durability, speed, craftsmanship, weight, damage, etc. All these stats should be seen in some way, you dont have to put numbers to it if you dont want to, but explain it in the description (I would rather have numbers as it would make for a lot less coding).
Then you could have inferior items, and superior items.
Inferior items = Items that are just like basic ones (or normal) but they have some of their stats worse.
Superior items = Items that are just like their basic one, but they have some of their stats better.
Like a Handaxe, could do normally 20 damage, with a speed of 15, with 3 weight, durability of 5.
But an inferior Handaxe would be 17 damage, with a speed of 15, with 6 weight, durability of 5.
Or a superior Handaxe would 20 damage, with a speed of 22, with 3 weight, durability of 7.
Making smaller amounts or larger amounts than what the crafting said it would make.
One way to allow crafters to be rewarded for REACTING to things in game is to allow them to react correctly they can come out with 2 or 5 or 10 etc items instead of the basic amount.
Like making a brick, I set it to make all 10 bricks at the normal settings and rates. But because I reacted correctly, I get 14 bricks instead of 10.
Or because I just walked away and let it make the 10 bricks on its own, I only get 7.
This rewards people for reacting and PLAYING a crafter, while still rewarding people that dont mind losing some mats, as long as they dont have to click 10000x