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  1. #1

    Resourcing & Scavenging Skill

    Currently, every action in the game has an associated skill increase; Every action except Resourcing, at this point I prefer not to resource scraps and ext. Resourcing feels like a wasted action should you not need for your own craft. Thusly I propose that Resourcing and Scavenging be combined.

    This Tweak will:
    A: Improve Resourcing
    B: Make scavenge action feel less repetitive.

    Ways to possibly Implement:
    A: Skill req to use Scavenge action, Say 25+
    B: Skill increases resource & scavenge yield
    C: Less common resources appear more often (Flint, Quartz, ext.)
    D: Less common fabrics appear more often (Silk, Velvet, ext.)
    E: Some resources have a higher skill requirement.(While attempting to gather Tar with X skill you gather dirt instead.)

  2. #2
    If you were to make resourcing a skill, it should be different than scavenging. If you're gonna combine them, then what would happen with fishing and foraging?

  3. #3
    I like the second part, but I dont think we should merge them just put in another skill for somethings.

    One thing I dont like is how long it takes to gather stuff, and it never gets faster due to the fact there is no skill with it.

    "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."

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