Currently, every action in the game has an associated skill increase; Every action except Resourcing, at this point I prefer not to resource scraps and ext. Resourcing feels like a wasted action should you not need for your own craft. Thusly I propose that Resourcing and Scavenging be combined.
This Tweak will:
A: Improve Resourcing
B: Make scavenge action feel less repetitive.
Ways to possibly Implement:
A: Skill req to use Scavenge action, Say 25+
B: Skill increases resource & scavenge yield
C: Less common resources appear more often (Flint, Quartz, ext.)
D: Less common fabrics appear more often (Silk, Velvet, ext.)
E: Some resources have a higher skill requirement.(While attempting to gather Tar with X skill you gather dirt instead.)
If you were to make resourcing a skill, it should be different than scavenging. If you're gonna combine them, then what would happen with fishing and foraging?