For your information
I do not work in the notorius
I'm not even a game designer
Are just ideas that arise in the mind and I have never seen applied elsewhere or not seen them linked

Errors are the fault of the translator of google because English is not my native language
At the end of the topic existed a link to my other topics that will lead you to a complete understandings about all of them

First Part: Special Construction





Translation From português to inglês

Special Construction and Wars
Concept that was developed was the existence of five or more
(Depending of quantity and playerrs tribe)
(Initially only taking consideration the cardinal points)
construction or special areas, which shall serve only as a collection area
Exception with the one that stood on the center of the map

The construction

The Farm, or fertile area for planting that would be an inflow of food to construction

besides the name propio already say for itself,
[RolePlay] In this magical place where plants will grow faster than other places en

blessed by God
Long fertile area for planting

Bonus:
25% at harvest and planting in his tribe
50% in the Harvest / Planting in the area of the farm
5% in the "production" of animals
10% in speed in the cycle of harvest / planting

Skill Bonus to Basketry / Tailor


The Quarry, the name says propio en place those specialized collecting stone
In this place you besides collecting rocks en large quantities you can get stones

special, for construction of walls and construction more resistant or just for construction

of

beautiful statues to decorate his tribe (Develop concept that will be later)

[Roleplay] In this place where old people collected massive amounts of rocks before

apocalipyse for construction of large construction

Bonus:
10% Of Stones en all fields of extraction
The 15% less time in collecting this feature
10% HP for such construction
Reduction in recharge time of stones
* Open suggestion at this time

Skill Bonus to Mansory / Architect

The stable place those specialized in the production of the best horses of both travel and

wars for the time that the horses are less evolved than their tribes en

[Roleplay] Here they were born in the best breeders of horses in these mountains in the world

where

air inspires even the youngest animal

-20% Food consumption by animals
+15% To speed a new horse will be ready
+5% Speed for all horses
+10% Speed for horses coming from the barn
+5% Armor for all horses (made by the tribe)

Skill Bonus:
Animal Taming
Hunting

The Mine and the forge
[Roleplay] The Mine that sacred place where the "dwarf" en always looking for rare ores will

fight for this place, a concept applied to one of my previous topics in order of most

war

'll Meet in this place will be the rarest and purest ores inclsuive Smiths for

even the xsyon order to create a war that will place

Bonus:
+5% Chance to not fail when smelting or craft
+5% Chance to find something unusual when you're digging somewhere en
Recharge time reduction of ores
* Open to suggestion on cooldown
Rare ores can be found only in this mine
However common ores with high content of purification will be found here

Skill bonus to Scavengig / Toolcraft / Weaponsmith

Lumberyard and Sawmill
This place felt old and rare woods Develop techniques to extract

Idea and following an x ray will be born only rare wood trees
For the owners to drop, remember this open field
* This will be explained little more forward

Bonus:
Reduction of cutting time
Reduction in waiting time between "reforestation" en around the totem of their tribe
Rare woods that are find it here can only be worked on here

Skill Bonus: Woodworking, Logging