
Originally Posted by
Vadio
Well sorry for you not having understand
Not only do you read and like everyone who read my topics
I live in Brazil and has no domain in full english
Well back to topic idea behind the video I have linked to hunt the mobs do not drop loot every time it generates a sink based on the decay of equipment and "ammo"
Yes I gave searched in a mmorpg I have ever had previously played between the best and that fits exactly this
My focus was on the craft and mining that are the basis of xsyon
Fact that I was linked in the database and that the craft does not currently have stats and durability and a good way to suggest ideas
Even on mobs
The Cycle quoted in hunt is repeated in the mining and craft and thus generating a sink to be repeated endlessly without affecting the market
Over time existed as much resource they will lose value
Doing so dying trade
@Mrcalhou fact you have stuck on outpost without capable to kill argonauts because this game use real money and your dont have money to buy new gun or armor and curse you die back revival more nearest
But in xsyon you die you have option TO BACK tribe totem in fact craft have 3-4 variable affect you
Blueprint Quality
Your Skill on Craft
Your Skill on Machine
Your skill called Engineer affect all type craft
And Bar for gamblers Quality ---------- Condition make gamblers happy
Because more near quantiy you craft more but low dura
Because more near condition you craft high quantiy and Dura
But you failed more often i think pepole like risk
@Edit I
About firearms on this and after xsyon will evolve and get the technology beyond what can be included spears, axes, bows, arrows and other equipment for long-range attack
I believe that you have already signed agreement between the community about fighting style mount & blade and fully support my focus as stated on the sink formerly generated