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  1. #1

    Variaties of cloth extremely hard to manage.

    My tribe has gathered a lot of cloth- 3 large baskets worth. We have a serious issue though- we can't effectively stack them. Because there are so many colors and materials of cloth, we're having an extremely hard time stacking them, when they all look the same. We tried doing it alphabetically or grouping by color, but it was just so much stuff. And as the materials need to be exactly the same to craft (as in, if you need a stack of 3 cloth to make something, you can't combine color or material), its a huge issue to not be able to stack because of the large variety.

    The problem is, I can't find a solution besides an 'autostack' ability. I don't want to cut down on the variate, its awesome to have that! But its a severe hindrance in its current state.

  2. #2
    an auto stack would be amazing. It would definitly make the inventory management a lot more... manageable

  3. #3
    I second the auto-stack. I for the same reason as Otomotopia... cloth! Especially scraps!!!

  4. #4
    A box somewhere around container windows would be awesome. Put the item in that box and if there is a similar item it puts it in that stack. There also needs to be a way to split stacks.

  5. #5
    Obviously this would be good but really I think they're going to have to reconsider how material properties and stacks work and perhaps even inventory.

    Naturally materials that have identical properties should stack. But how many properties will materials have? We see with wood there is the wood-type. And with bones there is the animal they came from and bone type. Cloth has color and material type. What other properties will materials have? Haven't I read something about quality level or is that only for finished items like tools and weapons which can't stack anyway?

    If materials and resources are intended to have their own quality level you've now added another property that needs to be kept in a separate stack. And depending on how quality is determined (Low/medium/high? 1-10? 1-100 with decimal places?) inventory management could become impossible.

    I'm not sure what the easy solution is. Either get rid of the properties or else implement a different inventory system that groups similar items intelligently. Wurm has something like this but that inventory system has its own faults.

  6. #6
    Prehaps remove all colour types and have only grey which can then be dyed using berries that can be foraged?

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