Quote Originally Posted by Xsyon View Post
What was implemented is a stat gain and decay system (strength, agility, intelligence etc.). Your stats shift based on skills that you use (not necessarily skills that you gain skill in).

Skill decay will work in a similar fashion, but it will take into account skills gained using skill points when you level up. If some skills are not gaining fast enough, these will be balanced out.

Both stat and skill decay are minor and meant to create balance instead of having everyone trying to grind to max everything out.
That means, it will be not a grind-game like Darkfall, in which you were able to max almost every skill out with sepending enough time for grinding?

Because in Darkfall, the developers also promised a kind of soft cap to prevent the game of becoming a grind-ame. But that didnt work.

I would hate to see Xsyon turning into a grind-game. In my opinion the best thing would be a hard skill-cap like in UO.