Originally Posted by
mrwooj
Ok, so i can see some people are getting my thread a bit confused. Im all for open pvp. If i am in my own territory, somebody elses or in open lands i agree that there should be open pvp whether i am a solo tribe or whatever else. What i am talking about is................
as a solo player if i build a pile of stuff i cannot defend it from being taken away if there is full, open ended totem conquest. I would like to see the game mechanics take this into account and in some way make provisions for me to build solo without losing everything every time a tribe of 2 players take on my one person territory.
I am not talking about pvp no-go zones. I am talking about not being able to conquer the meagre territory of a solo player. That in itself is just lame imho and will exclude me from this game. If i feel that way, then there will be a whole pile of people that will feel the same - it is just basic mathematics.
If i decide to go solo, that is my choice, and my territory should be open to attack, just like everyone elses. But is it really going to hurt the game if solo players are able to own a small territory and not lose it to tribal warfare?
If you want any game to succeed it should cater to ALL playstyles. So i am wanting this game to cater to solo players in the understanding that solo gameplay will need a different set of rules to tribal gameplay.
If everyone wants one set of rules for all, then it probably means im out of here for good.
This is not a carebear attitude. It is an attitude that relates to the fact that i will not be a hardcore player. I have a very hectic worklife. I would be playing the game less than 8hrs a week, but i would be paying the same amount of money as everyone else - therefore i would want something for my money.