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  1. #1
    Visitor BigCountry's Avatar
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    Quote Originally Posted by Kyleran View Post
    The two player groups really can't co-exist peacefully IMO unless you put in very rigid controls such as CCP did with EVE.
    They have to co-exist in a sandbox. Or else your game will fail due to simple boredom. You need item loss in order to stimulate people who play the industry (crafting) side of the game. You need item/structure loss to stimulate the PvPer as well. It's a 2 sided coin...

  2. #2
    I really hope PvP is made fun, and meaningful.

    Having a post apocalyptic world without savagery and looting is just silly.

  3. #3
    Quote Originally Posted by Illmaculate View Post
    It's great that more and more people who want this game to have meaningful territory control, conquest and full loot pvp are starting to show interest. The Bob the Builder crew is probably outraged.
    Not true I think everyone wants MEANIGFUL PvP, what we don't want is mindless killing just becouse you can and it's fun to "bully" weaker players. I'm all for territory control and conquest

  4. #4
    Visitor BigCountry's Avatar
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    Quote Originally Posted by yoori View Post
    Not true I think everyone wants MEANIGFUL PvP, what we don't want is mindless killing just becouse you can and it's fun to "bully" weaker players. I'm all for territory control and conquest
    Just don't make me click my mouse and run my avatar 2 hours accross a dead world map looking for another player to encounter. As I am downloading this 3+ GB client I hope to heck that is not what this game represents. If I get ripped off on another one of those mmo's where I have to spend hours looking for another player to interact with, I am giving up on the sandbox all in general - because if that's what game designers think a sandbox is, they need to get out and socialize more...
    lol

  5. #5
    Quote Originally Posted by toddesloan View Post
    Just don't make me click my mouse and run my avatar 2 hours accross a dead world map looking for another player to encounter. As I am downloading this 3+ GB client I hope to heck that is not what this game represents. If I get ripped off on another one of those mmo's where I have to spend hours looking for another player to interact with, I am giving up on the sandbox all in general - because if that's what game designers think a sandbox is, they need to get out and socialize more...
    lol
    simply depends were you place your tribe

  6. #6
    Visitor BigCountry's Avatar
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    I general, how close can tribal totems be to each other? Define by the time it takes to run back and forth etc.

  7. #7
    Quote Originally Posted by Niburu View Post
    simply depends were you place your tribe
    I agree with that. There are locations wherer there are quite much peaople, and herer are locations, which are quite deserted. he same with animals: In some locations there are many animals, but in other areas you have to search them for a lot of minutes. I think that is really good, because it makes he game more realistic.

  8. #8
    Visitor BigCountry's Avatar
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    Well I definitely want to be where the people and animals are! lol

  9. #9
    Quote Originally Posted by toddesloan View Post
    Just don't make me click my mouse and run my avatar 2 hours accross a dead world map looking for another player to encounter. As I am downloading this 3+ GB client I hope to heck that is not what this game represents. If I get ripped off on another one of those mmo's where I have to spend hours looking for another player to interact with, I am giving up on the sandbox all in general - because if that's what game designers think a sandbox is, they need to get out and socialize more...
    lol
    I am nearly positive you will be disapointed. Darkfall is insta-pvp compared to this game and I was able to figure that out before even spending an hour in game.

    No offense but reading the full features list and watching a few videos you should be able to get a clear 'feel' for the game pretty quickly

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