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  1. #1

    Problem: Starting area terraformed into a pit

    So a clever player figured out that he can place a tribal totem right at the starting area and terraform it into a pit that newly spawned players cannot escape.

    Needless to say, this is a major problem that needs fixed.

  2. #2
    Thanks for the tools gents.

    Welcome to sandbox.


    Oh and Stan... I deleted your pants.

  3. #3
    Hey at least we've brought this to light before official launch.

    You are very welcome everyone

  4. #4
    Well, at least they won't feel so alone in game eh? lol. Crowfoot is going to stand on the edge of the pit and drop fish in so they can PvP for it.

  5. #5
    Quote Originally Posted by MaximusMeridius View Post
    Hey at least we've brought this to light before official launch.

    You are very welcome everyone
    Thats very true, much better now then on the official launch day So thanks guys, and very creative thinking

  6. #6
    That's OK, on launch day I suspect every entrance point will be spawn camped with gank squads, might as well put them in a hole to keep them running off.

  7. #7
    Spawn points should disallow building/claiming within a certain radius.

  8. #8
    Quote Originally Posted by Valr View Post
    Thanks for the tools gents.

    Welcome to sandbox.


    Oh and Stan... I deleted your pants.
    Sandbox gameplay is fine. Spawning for the very first time as a newly created character in an inescapable death pit really isn't gameplay at all though. This exploit needs addressed before release.

    It's probably wise to have gotten rid of those pants. I had already crapped in them.

  9. #9
    Simple fix to this. All debs have to do is place a max size tribal totem next to each starting point. Thisll give every new player the time to get situated ingame without being ganked on login.

  10. #10
    I would also suggest some kind of immunity to getting ganked on spawn...

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