View Poll Results: Would you like a map system similar to this?

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  • Yes

    116 93.55%
  • No

    8 6.45%
Results 1 to 10 of 57

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  1. #1
    awesome idea i love it

  2. #2
    +999 internets for this idea

    I know Jooky has said we will get some sort of cartography system, but I'm hoping what ends up getting implemented is something very close to this idea. It sounds perfect. Great idea =)

  3. #3
    Very good idea, it's like a MMORPG map that needs to be occasionally updated and it could also be used as a craft. Wonder who gets the ability to craft the map though, I'm guessing the architect? Would definitely balance the game out, being that architects rarely scout. I'm also hoping that maps wouldn't take inventory space, maybe having it be part of the GUI or after using a crafted map your GUI map gets updated and the map disappears? That way, everyone will be able to update their map by scouting, but only architects could share their maps since they're the only ones that could craft them. Hope that makes sense...

  4. #4
    imagine map use several slots in your invetory , but i like

  5. #5
    Quote Originally Posted by Vadio View Post
    imagine map use several slots in your invetory , but i like
    Wurm Online had annoying items in a player's inventory, like deeds and keys. Thank god Xsyon at least has their keys in a specific area. A game needs to be organized in order to have a high rating.

  6. #6
    Here's a followup to that idea Trenix... what if it worked like this:

    Each player has a map they can click that is part of the UI. There would be a skill "cartography" that would be making map "additions" similar to how you can find recipe books in junk piles to add to your current list of recipes. Exploring would "update" the map like previously suggested. To actually raise your cartography skill, you could open up the Cartography action window and create the "map" that would then go in your inventory. If you traded this to another player, they could right click it and use it. Once used, it would update their current map with the information in the map the cartographer made. If portions of the cartographer's map are out-of-date compared to the one the player already has, it wouldn't overwrite them. It would only overwrite out-of-date sections that the cartographer has explored more recently. This way, after using how ever many maps, the player will have the most updated personal map possible. Maybe as Cartography was raised, the cartographer could get the ability to add the markers he suggested, such as pinned notes or little symbols for good hunting areas/junk piles/etc. I kinda started rambling, but you get the idea.

  7. #7
    its exsactly the type of map system I would sugest.
    this gets a +999 any map/ compas idea gets a +1 defaulth tho cause the current one is crap.. its a game..and ppl in rl have trouble whit navigation..no need to remind them..

  8. #8
    Quote Originally Posted by trenixdecease View Post
    Very good idea, it's like a MMORPG map that needs to be occasionally updated and it could also be used as a craft. Wonder who gets the ability to craft the map though, I'm guessing the architect? Would definitely balance the game out, being that architects rarely scout. I'm also hoping that maps wouldn't take inventory space, maybe having it be part of the GUI or after using a crafted map your GUI map gets updated and the map disappears? That way, everyone will be able to update their map by scouting, but only architects could share their maps since they're the only ones that could craft them. Hope that makes sense...
    I like the idea, but frankly, I think everyone should be able to craft a map. Otherwise, loner players or small tribes may not be able to do it, and everyone should be able to craft one. Now, when it comes to placing specific types of markers based on a "Cartography" level, I love that idea. Of course, how you gain levels in something like Cartography, I'm not sure and I'm not sure if it's even necessary. The map system I'm suggesting is meant to be a simple craftable, tradeable, and updateable guide. It isn't really meant to be a full-fledged profession or craft.

    Thanks for the feedback though everyone. I'm sure this could be refined and perfected, but I really do think the navigation and mapping should be done like this, as it complements the game's design much more than a simplistic GUI map that is already filled in or just gets filled in once.

  9. #9
    Quote Originally Posted by AlexTaldren View Post
    I like the idea, but frankly, I think everyone should be able to craft a map. Otherwise, loner players or small tribes may not be able to do it, and everyone should be able to craft one. Now, when it comes to placing specific types of markers based on a "Cartography" level, I love that idea. Of course, how you gain levels in something like Cartography, I'm not sure and I'm not sure if it's even necessary. The map system I'm suggesting is meant to be a simple craftable, tradeable, and updateable guide. It isn't really meant to be a full-fledged profession or craft.
    I guess you're right, making a map doesn't take a expert. Map making based on landmarks, is actually a survival technique. By doing so, you can hand over a map to a group of people and have them get to a location and back without wasting time explaining, discovering, or memorizing the place before they continue with the task. For example, where to get berries, where to get water, where to fish, and even where to hunt. For a game such as this, it is even more valuable to do so being that your scouts might not always be logged on.

  10. #10
    This sounds like a great idea.Would give players another reason to stray outside their comfort zone.

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