People have been discussing how we should handle a mapping system. Should we all just have maps we create in Photoshop? Should we not have coordinates in the game at all? Should we have a traditional map like in most MMOs that just reveals things as we walk around?
My idea is a combination of these things, but it goes the next step in an effort to encourage crafting maps, trading maps, scouting, and exploration.
- Any player can craft a map.
- As the player explores the area, the map gets filled in with terrain details and tribe territory borders, as if the player was sketching them.
- However, once those areas have been sketched, the only way to get them to update is to walk back over them again. For example, if a tribe territory is in a spot when you pass by, it gets added to the map. And, the map will reflect that until you go back to that area, at which point it will be updated to reflect any territory or terrain changes. This forces players to constantly scout the outlying areas and explore to see how the world is changing around them, instead of doing it once and forgetting about it.
- While the terrain gets automatically added to the map, everything else needs to be added manually by appending "Note" locations.
- Types of "Note" locations that can be added each have icons so they can be easily recognized. For example, a player could place a bear icon on the map to mark a possible bear hunting area. Or they could place a resource icon with a label to mark a good limestone gathering area.
- Once a map has been crafted, it can be DUPLICATED and then provided or traded to others. So, for example, people could update their map, duplicate it, and then trade it with others. This would allow tribes to update maps easily and provide them to their members without having to craft a new one and redo it everytime it needs updated.
- Duplicating a map requires the same materials it took to craft the original. Which means you'd have to find the necessary items to create a duplicate of the current map. This keep people from crafting one map and just being able to create an infinite amount of copies without needing resources to do so.
- Players can combine maps together so that if two maps have different regions explored, they can be combined to the same map. This would come in handy if for example, you went to another region of the game, and traded with someone there for their map.
- When viewing a map, it will show your current location, but not the location of nearby players or NPCs. This will make it so it cannot be used as a minimap or a way of tracking the movement of others. For example, you shouldn't be able to find someone who is hiding by looking at their dot on your map.
This system would make things very interesting because it would make scouting and mapping very useful while increasing player interdependence. Tribes could have players who specialize in scouting the world and bringing back updated maps so that they can monitor the evolution of other tribes and the terrain.
Players who prefer the small tribe or solitary type of lifestyle can always visit a trade hub and purchase an updated map if they don't want to do large-scale scouting and exploring.