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  1. #1

    Question Prelude=simple version of game with basic features

    Can you clarify the way the Prelude works for people who are unfamiliar with the game? Are there a limited number of pre-orders? Is the release limited to a certain number of players? If so, what are the post-release expansion plans?

    The Prelude is basically a simple version of what I originally designed many years ago. A lot of features are in a simple form, intended to get better with time as we grow the company and the game. It serves as a base for players to construct a virtual world that can then expand to support a lot of unique features I have planned. For those, you will have to stay tuned!
    I'm interested in this game, looks great. But when I read this over at http://massively.joystiq.com/2011/01...syon-question/, it seems Prelude would simply be the beta state of the game which we pay for until they release more or all of the features this game should have?

    What am I missing, it seems there's alot of happy players with this game and I'm very tempted to try it, but having a simple version of the game with basic features for the next 6 months or whatever until they flesh the game out seems kind of pointless paying for it right now ?

    Cheers.

  2. #2
    When we choose to invest our emotions and time, and ultimately money into these indie type, tiny dev team style sandbox games, we basically accept that we will be playing a perpetual beta. For many of us that is worth it. They can't just go on developing forever, with no funds. There comes a time when they must either launch or risk closing it all down. Having played what is in the game right now, it's easily worth it for me. To play in a world like this, as it stands right now, is better than any mmorpg that I have played since I started playing them with M59 in 1996, and I have played pretty much all of them. It just comes down to what you want. Different strokes for different folks and all that For me, anything added from this point forward is just gravy on an already delicious entree.

    If you watch Saintbobs vids, and some other recent ones on youtube and you think "I don't know if this is worth my $40 right now", then it probably won't be. But ultimately, it sounds like a trial server will emerge, so people can evaluate it first hand

  3. #3
    what is intresting is that even in its 'basic' stage its more complext then most MMOs. That said its good to always be safe with developers and play the game you like as it is currently and not invest to much hope into what is 'promised'.

  4. #4
    Game is fun and i have my hopes high that the Dev's follow the route that they started ( hardcore rules, realistic world...sandbox). If Archery becomes similar to darkfall ( without the jumping ofc) i will switch to this game here since it has most sandbox features than any other game.

  5. #5
    Thanks for the replies, was hoping for more input about this especially with over 150 views.

    I look at Wurm Online because it seems to offer so much more which is missing from or not added to Xsyon yet. Such as cooking, building farms and growing crops, breeding animals and even building defense structures to ward off predator or player invasions. Does anyone know who has played Wurm know which of the two games have better crafting mechanics? Or did you once play Wurm but chose to head into Xsyon instead?

    Cheers.

  6. #6
    Thats a really good question!

    I also wonder if anyone played Wurm on wild server alot can compare the two games.
    To me wurm seems better, altho very outdated but atleast you got stuff to do in that game.

    In Xyson it feels like you build basic tent/house, terraform a bit, put up some walls, scavange, craft a bit. Thats all there is to it for 6 months?? I mean all the functions are very basic, its not exactly a new crafting style. Pick some stuff from a scrappile, use a tool and voila you crafted some shit. You cant even mine ffs (I want to be able to dig a tunnel underground), cant farm, cant tame animals. Shitloads of features missing... I mean what about furniture, decorations etc. Can you even lock doors (well theres not even fucking gates in the game...), and you cant drop shit on the ground, wtf is up with that (well exception for some items)?. Theres like nothing to manage.. World looks the same pretty much everywhere.

    It doesnt seem or feel like a sandbox to me, feels VERY limited by options.

    Sure the devs are promising it will come more features but 6 months wait? Wont everyone be bored to death? I mean theres ALOT of fixing that needs to be done, shitloads of features to be added.. Wouldbt be suprised if it took atleast a year to get half the stuff to work..
    I dont really see the deph of the game.

  7. #7
    I am very interested in Xyson and will likely support it by purchasing. The feature list is incredible, the community seems nice. I don't know if I'll like the game, but there are so few others like it that I have to at least give it a try.

    As for the state of the game at release, I really don't mind that it is a more basic version that will hopefully expand and improve. I just hope there is enough to do and see for a while. These games promote player made content, and so I'll assume that the community who remains faithful will be in there doing something for fun while the game grows.

    I might be one of them . . .

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