Originally Posted by
Larsa
I'd rather say that - at the moment - it's:
PK = easy mode
everything else = hard mode
The combat system in its current form is quite horrible and gives the attacker a huge advantage. The attacker is prepared, has a weapon in his main hand, has already switched into combat mode, has already selected his target and the reticle is aimed. None of this is true for the victim.
The victim might have several windows open blocking his view, he might even have no weapon in his main hand, hasn't selected combat mode, hasn't targeted the attacker and probably needs to turn around first before he can do so. All of this takes time, so much time that he might be dead before he can land a single hit.
At the same time a new player is a rich target, because there's no easier way to get tools than to kill new players and loot them. Luckily we don't have that many PKers around now but I get the feeling that their numbers are increasing.