Page 1 of 2 12 LastLast
Results 1 to 10 of 21

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    A minor flaw in your thinking is that the evil player did not loot the good player of all his weapons tools and cloths.. also you do not spaw whit full health but about 50%
    The evil player by that time has full health again.

    Personally I would increase the timer a little up to one min or so, this might not seem much but running ahead of one player for 60 sec is a fair distance.
    unarmed combat is working but knives do more damage so who ever wins and has the weapons will in 99% of the cases either run and be happy or win again and be happy.

  2. #2
    I really like the idea that player ghosts (good and evil) cannot see living players. Eliminate the ghost “spies” real time reporting via third party voice communications (vent, team speak, etc.).

    It’s kind of tough to use tactics that require an eliminate of surprise when a supernatural being is providing observational updates.

  3. #3
    Quote Originally Posted by nlgray View Post
    I really like the idea that player ghosts (good and evil) cannot see living players. Eliminate the ghost “spies” real time reporting via third party voice communications (vent, team speak, etc.).

    It’s kind of tough to use tactics that require an eliminate of surprise when a supernatural being is providing observational updates.
    i agree with this, i was able to communicate with my tribe mate and he killed our attacker because as a ghost i could see where they were running off too. Make it so ghosts can't see the game world.

  4. #4
    We need this change yesterday! seriously its so imbalanced that it is nearly gamebreaking.

  5. #5
    Good -
    1min ressurect time
    20% hp / 10% Ernegy
    Possible Ressurect in Ghost Location or Totem

    Neutral -
    1min ressurect time
    40% hp / 10% Ernegy
    Possible ressurect about 100m radius dead corpse or Totem

    Evil -
    1:30min ressurect time
    100% hp / 100% Energy
    Ressurect only totem

    Maybe i think more deeper aligment system and post more later
    For now i need finish reputation

  6. #6
    Everyone should respawn at a totem (or nearest starter area if not connected to a totem). Respawning at the spot of death is highly exploitable in many ways. Also, "Good" players need accountability, just as "Evil" players do.

    Quote Originally Posted by Xsyon View Post
    There's been a bit of arguing here, but it really sounds like you're all on the same page to me.

    The system will be revised after I patch out the tribe rank system and I think JCatano outlined it best. I'm convinced, there will be no respawn at your body. There will definitely be no forced 'ghost runs', but I'll let you stand and suffer a ghost for a minute while you watch your enemies loot you. :P

    I like Jadzia's idea about being able to bind at ally tribes. I think solo players should be able to bind at friendly tribes. I'll consider the bind slots for a few items. I just need to think about how to implement and display that properly.

    I agree with keeping it simple.

    Thanks to everyone for all the input. This is exactly what I'm looking for with Xsyon, making the game you all want to play without compromising the game that I want to play.
    That's the last thing I heard about it.

  7. #7
    I agree Everyone Should Respawn at the Totem (Also leaving a bag on the ground from where they died.)

    I agree this need's changed horribly.

  8. #8
    I totally agree. The current death system is out of balance. Whats good for the goose (good) is good for the gander (Evil), or visa versa.

  9. #9
    How about an "I win" button for evil players that instantly strikes down foes in one hit, automatically transfers loot to a tribe basket, and puts them on a mailing list for a "badass of the millennium" certificate? =P

    I wouldn't turn the evil path into something inconsequential. It probably shouldn't be as bad as it is now with the respawn distance, but let's not go crazy and pretend that good an evil should inherently be on equal footing. Good players are bound by certain rules of engagement while the Evil can basically go on a rampage.

  10. #10
    I'm pleased with the Evil's death being worst than the Good's. I don't want Xsyon to be a PvP game like Mortal or Darfall. I like it as it seems to be today, a sandbox with some PvP rules.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •