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  1. #1
    Everyone should respawn at a totem (or nearest starter area if not connected to a totem). Respawning at the spot of death is highly exploitable in many ways. Also, "Good" players need accountability, just as "Evil" players do.

    Quote Originally Posted by Xsyon View Post
    There's been a bit of arguing here, but it really sounds like you're all on the same page to me.

    The system will be revised after I patch out the tribe rank system and I think JCatano outlined it best. I'm convinced, there will be no respawn at your body. There will definitely be no forced 'ghost runs', but I'll let you stand and suffer a ghost for a minute while you watch your enemies loot you. :P

    I like Jadzia's idea about being able to bind at ally tribes. I think solo players should be able to bind at friendly tribes. I'll consider the bind slots for a few items. I just need to think about how to implement and display that properly.

    I agree with keeping it simple.

    Thanks to everyone for all the input. This is exactly what I'm looking for with Xsyon, making the game you all want to play without compromising the game that I want to play.
    That's the last thing I heard about it.

  2. #2
    I agree Everyone Should Respawn at the Totem (Also leaving a bag on the ground from where they died.)

    I agree this need's changed horribly.

  3. #3
    I totally agree. The current death system is out of balance. Whats good for the goose (good) is good for the gander (Evil), or visa versa.

  4. #4
    How about an "I win" button for evil players that instantly strikes down foes in one hit, automatically transfers loot to a tribe basket, and puts them on a mailing list for a "badass of the millennium" certificate? =P

    I wouldn't turn the evil path into something inconsequential. It probably shouldn't be as bad as it is now with the respawn distance, but let's not go crazy and pretend that good an evil should inherently be on equal footing. Good players are bound by certain rules of engagement while the Evil can basically go on a rampage.

  5. #5
    I'm pleased with the Evil's death being worst than the Good's. I don't want Xsyon to be a PvP game like Mortal or Darfall. I like it as it seems to be today, a sandbox with some PvP rules.

  6. #6
    Quote Originally Posted by Tchey View Post
    I'm pleased with the Evil's death being worst than the Good's. I don't want Xsyon to be a PvP game like Mortal or Darfall. I like it as it seems to be today, a sandbox with some PvP rules.
    You seem to misunderstand me..
    Of course evil should have a harsher death penalty than the good. My problem is that good players can respawn ANYWHERE they want and is ready for combat as soon as they respawn.. meaning they will always get the jump on a evil player and most likely kill them since they have already been in a fight with the good player 1 minute ago which is not nearly enough to regen your health back up.

  7. #7
    Xsyon Citizen VeryWiiTee's Avatar
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    Quote Originally Posted by Odie View Post
    You seem to misunderstand me..
    Of course evil should have a harsher death penalty than the good. My problem is that good players can respawn ANYWHERE they want and is ready for combat as soon as they respawn.. meaning they will always get the jump on a evil player and most likely kill them since they have already been in a fight with the good player 1 minute ago which is not nearly enough to regen your health back up.
    If the good player jump the evil player, the good player will lose alignment and thus gradually become evil himself. And no player starts with 100% hp and stamina after a death. They have 50% in both, and if the player winning over the other did not loot the dead one, so be it if he loses the coming match (should there be one), he didn't prevent it.

  8. #8
    Quote Originally Posted by Armand View Post
    How about an "I win" button for evil players that instantly strikes down foes in one hit, automatically transfers loot to a tribe basket, and puts them on a mailing list for a "badass of the millennium" certificate? =P

    I wouldn't turn the evil path into something inconsequential. It probably shouldn't be as bad as it is now with the respawn distance, but let's not go crazy and pretend that good an evil should inherently be on equal footing. Good players are bound by certain rules of engagement while the Evil can basically go on a rampage.
    I think the issue is more to do with respawn time than anything. I had this same thing happen to me yesturday due to lag I couldn't loot or even get the corpse open to try to loot before the good victim was on my back again.

    I think the death timer needs to be extended unless someone in your tribe does something to ress you faster.

    I think a dead "good" person should automatically spwan at his corpse or at his totem but not have the ghost walk feature at all....

    The random ress in 30 seconds negates the need to ghost walk. If you were ghost walking to find a spot to ress to aviod a some sort of inta-ress penalty I would understand it.. but in its current state I do not.

  9. #9
    I dont' agree with respawning at your totem for anyone.

    I thought one of the best features of this game was the lack of fast travel and teleports - including taking the old "death shuttle."



    EDIT: and definite +1 to ghosts not being able to see anything in the real world.

  10. #10
    Blind ghosts are an easy solution to the griefing problem.

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