Quote Originally Posted by Bear5732 View Post
If the game devs can emulate the combat tactics of MnB in an MMO, I would be your best friend forever.

Right now the animation is way too fast, and in MnB the actions are not slow - well when you just pick up the weapon and start sure, but it doesn't take much to get up to speed where you must have 50 ping or less in order to even have a chance at parry/dodge/chamber (Crpg mod) - swinging faster seems somewhat unrealistic for both reality and Video Games. In Crpg (which basically MnB single player with stats/attributes/leveling/experience etc. in multiplayer setting) The fastest weapons held by high level players move at split second decision speeds - the only thing that gives you a slight edge is seeing them pull back for the attack and then guessing the timing of their attack. Literally milliseconds of hesitation will kill you.

And as far as Cavalry I don't understand why someone wouldn't want that in a game, in Darkfall my fondest moments were charging into battle with 40 man+ cav attacks. The game needs a balance of melee types, not just what happens to be your personal preference.
I agree. I've played M&B for years. When you're online, the difference of a 50 and 80 ms ping will get you killed in a hurry - that difference determines whether you block left, right dodge or attack. For anyone who doesn't live next door the the server, it will just induce rage-quitting and I don't think there's any MMO that wants that.