Suggestion: Character knows the recipees for the basic tools of their chosen crafting profession on creation. These recipees would require no tool for creation, only resources. Player inventory does not contain starter tools on creation.

IE: Rock hammer. Requires 2 very common harvested items to be determined (stick and rock?).

Balancing FactorTools created from basic recipees have a limited number of uses (testing required to ensure recreation of tool is deterent to overuse). All items created using basic tools will be of the lowest quality. Basic tools can only leave a players pack through destruction (non tradable, non storeable). Only one instance of any basic tool type in player inventory at a time.

NeedAllows a player to "get back on their feet" should they find themselves devoid of all items due to death/vanishing tool bug/etc. Allows for basic functionality of character role while forcing/encouraging the player to upgrade to better tools.