View Poll Results: Safe zones are goign away after Prelude

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  • I already know that!

    174 86.57%
  • I did not know this!

    14 6.97%
  • wtf! I'm quiting!

    13 6.47%
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  1. #1
    Quote Originally Posted by Raye View Post
    Then you will just make sure you have enough defenses to keep yourself safe. This might be the wrong game for you, but you shouldve realised that before you preordered. Im not trying to be rude or anything, just saying this game is alot about survival. But you should stay around for a while after the real launch to see how it all actually works out. I bet the griefers will play a very insignificant role in this game.

    I was replying the OP.
    See what JCatano said, right below your post.

  2. #2
    Quote Originally Posted by KeithStone View Post
    See what JCatano said, right below your post.
    Yes i know, but my posts is pointed towards those who seem to be fed up with safe zones being removed. Im sure the devs will figure out a way to please most people.

  3. #3
    WTF! I'm quitting, again!

  4. #4
    I don't really care about safezones that much I just don't want a game where almost everyone and their mom is a "Red" lunatic who (tries to) kill every person that comes within view distance. There's already 2 games out in that department.

  5. #5
    Quote Originally Posted by dlld View Post
    I don't really care about safezones that much I just don't want a game where almost everyone and their mom is a "Red" lunatic who (tries to) kill every person that comes within view distance. There's already 2 games out in that department.
    I totally agree with this

  6. #6
    Visitor BigCountry's Avatar
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    I don't really care about safezones that much I just don't want a game where almost everyone and their mom is a "Red" lunatic who (tries to) kill every person that comes within view distance. There's already 2 games out in that department.
    When an evil aligned ("Red") character dies, they respawn all the way back at their totem. Trust me, we tested it, it sucks and is proper punishment. Because if they are PvP'ing with a group, and 1 dies, he/she is out sorta speak. It's a good system. You guys will be fine. Just always be on guard, this is a FFA PvP game, so if your outside your territory, always be on the look out.

  7. #7
    Quote Originally Posted by BigCountry View Post
    When an evil aligned ("Red") character dies, they respawn all the way back at their totem. Trust me, we tested it, it sucks and is proper punishment. Because if they are PvP'ing with a group, and 1 dies, he/she is out sorta speak. It's a good system. You guys will be fine. Just always be on guard, this is a FFA PvP game, so if your outside your territory, always be on the look out.
    Lol, thats minor incovenience, another one of reward with no risk "want to gank" posts.

    Even pure "carebear" PvE only games have more consequences to dying.

  8. #8
    Quote Originally Posted by BigCountry View Post
    When an evil aligned ("Red") character dies, they respawn all the way back at their totem. Trust me, we tested it, it sucks and is proper punishment. Because if they are PvP'ing with a group, and 1 dies, he/she is out sorta speak. It's a good system. You guys will be fine. Just always be on guard, this is a FFA PvP game, so if your outside your territory, always be on the look out.
    Unless evil tribe doesn't set their tribe just next to yours. Evil hopi is a homestead(I think) and they are about 30s sprint from our tribe. That's about 2min break for them after death.

    Penalty that was considered is stat loss at death, combined with stat loss from hunger and thirst, and (probably) stat loss form low comfort, add to it lessend skill effectiveness(combat too) from all of the above and you have to thnk if you want to grief others(unless you bought the game only to grief for few days and leave).

  9. #9
    Or if my (hypotetical) 50 men tribe want to grief your (hypotetical again) 20 men tribe. Not because i enjoy to grief people but because your tribe hold the only basalt spot in the area and i want it. Lot of people here don't want the main totem to be destroyed after the prelude coz "i spent 6 month to build my city and i don't want a griefer to take it way; i want it as a safe zone". This lead straight to a forced grief mechanic: i can't siege you so i'm going to kill you every single time you go out from your safe zone untill you don't move or unistall the game. Hard griefing to prevent from some random griefing.

    This is exactly what is gonna happen if safe zone will stay in after prelude. And same in the prelude probably. Clarification on a siege system is needed asap.


    I hope that devs will put in something similar to EVE. That can be perfect and also open the game to a major commercial choises.

  10. #10
    Quote Originally Posted by dlld View Post
    I don't really care about safezones that much I just don't want a game where almost everyone and their mom is a "Red" lunatic who (tries to) kill every person that comes within view distance. There's already 2 games out in that department.
    This, i dont want safe zones how ever i also dont want the people that think just because theres no safe zones then that must mean that game is a 24/7 pvp gank fest

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