I already know that!
I did not know this!
wtf! I'm quiting!
I don't really care about safezones that much I just don't want a game where almost everyone and their mom is a "Red" lunatic who (tries to) kill every person that comes within view distance. There's already 2 games out in that department.
I started this thread because of the one I linked in my first post- most people in the other thread didn't realize that prelude safe zones are only for prelude.
to your Edit: From the FAQ
Can architecture structures be damaged by other players at any time?
As the game evolves yes. This won't be in for a while as towns are planned as safe zones in the Prelude, though I am considered tribes to allow to choose if they want to be warring tribes during the Prelude. Warring tribes will be able to attack each other.
When will we be able to raid other tribes? And what systems are you planning for that?
Not for a while. This was planned for after the Prelude, which will last at least 6 months. When a raiding system is implemented I will first look at what other games do and what systems have had success.
After prelude- will tribes be able to conquer other tribe lands by destroying their totem?
Yes. How this will work is not fully decided yet. Since we first started working on Xsyon, many games have come out with some good ideas for this type of warfare. We're going to spend some time checking these out before we implement what we think is the best solution.
My apologies KeithStone , I as under the impression you were member of the Ultra PvP fraction and adding more rumors to the mill. You are not and defended yourself whit Honor, I shall let you raid my home free for one hour in prelude *nod*
again, I made this for the people that don't know- just because you know it doesn't mean other people don't.
read my last sentence: From my other thread, most people did not know. http://www.xsyon.com/forum/showthrea...y-With-Prelude
I'm not trying to annoy you- just trying to help those that didn't already know.
I'm for the community not against it.
Pretty sure, that everyone who has bought the game knows about FFA-PVP. You don't also seem to understand, that creating safezones doesn't mean, that invulnerability will have to continue.
For example. Every sane tribe will create walls around each settlement.. Now when only way to cross the wall means, that you have to craft expensive siege weapon, drag it behind you for an hour or so to the desired settlement, then mindless "raiding" won't happen too often, don't you think? Which in result means, that the zone inside the walls is pretty safe even when people inside technically would be vulnerable to any attack.
This is just one example.. there are tons of ways to keep some area safe, but still vulnerable to attack.