View Poll Results: Safe zones are goign away after Prelude

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  • I already know that!

    174 86.57%
  • I did not know this!

    14 6.97%
  • wtf! I'm quiting!

    13 6.47%
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  1. #1
    KeithStone

    Nearly everyone knows that save zones will be gone, tho who don't are told in game within their first hour as they make a silly comment about pvp..

    Be careful not to state rumors as facts either. theres a lot of info scattered around and a lot of rumors also. wait and see is the best way to go about it.

    the only facts and they can chance at any time are from and by Xsyon

    Edit: hmm I have to correct this while I look for for some info. while unknown how..tribes can be destroyed by other tribes as stated in a old awnser/question session.

    seems I was on the rumor mill myself hahaha

  2. #2
    Quote Originally Posted by Chavoda View Post
    KeithStone

    Nearly everyone knows that save zones will be gone, tho who don't are told in game within their first hour as they make a silly comment about pvp..

    Be careful not to state rumors as facts either. theres a lot of info scattered around and a lot of rumors also. wait and see is the best way to go about it.

    the only facts and they can chance at any time are from and by Xsyon

    Edit: hmm I have to correct this while I look for for some info. while unknown how..tribes can be destroyed by other tribes as stated in a old awnser/question session.
    I started this thread because of the one I linked in my first post- most people in the other thread didn't realize that prelude safe zones are only for prelude.

    to your Edit: From the FAQ

    Can architecture structures be damaged by other players at any time?
    As the game evolves yes. This won't be in for a while as towns are planned as safe zones in the Prelude, though I am considered tribes to allow to choose if they want to be warring tribes during the Prelude. Warring tribes will be able to attack each other.

    When will we be able to raid other tribes? And what systems are you planning for that?
    Not for a while. This was planned for after the Prelude, which will last at least 6 months. When a raiding system is implemented I will first look at what other games do and what systems have had success.

    After prelude- will tribes be able to conquer other tribe lands by destroying their totem?
    Yes. How this will work is not fully decided yet. Since we first started working on Xsyon, many games have come out with some good ideas for this type of warfare. We're going to spend some time checking these out before we implement what we think is the best solution.

  3. #3
    Quote Originally Posted by KeithStone View Post
    When will we be able to raid other tribes? And what systems are you planning for that?
    Not for a while. This was planned for after the Prelude, which will last at least 6 months. When a raiding system is implemented I will first look at what other games do and what systems have had success.
    Exactly this, he will not implement something that has not worked for other games. It will not be a big gankfeast. He will figure out a way that works and that is exactly what the FAQ is saying.

  4. #4
    Quote Originally Posted by Raye View Post
    Exactly this, he will not implement something that has not worked for other games. It will not be a big gankfeast. He will figure out a way that works and that is exactly what the FAQ is saying.
    raiding = raiding

    there's not much to it- you raid a city for what they have and to kill the people who are there.

    My point though with this poll, is did you or did you not know this would happen.

    From my other thread, most people did not know.

  5. #5
    Quote Originally Posted by KeithStone View Post
    raiding = raiding

    there's not much to it- you raid a city for what they have and to kill the people who are there.

    My point though with this poll, is did you or did you not know this would happen.

    From my other thread, most people did not know.
    oh for crying out loud why do you think people build fences and moats? yes I knew and all I had to do to figure it out was watch a few of the intro videos the community has made.

  6. #6
    Quote Originally Posted by FabricSoftener View Post
    oh for crying out loud why do you think people build fences and moats? yes I knew and all I had to do to figure it out was watch a few of the intro videos the community has made.
    again, I made this for the people that don't know- just because you know it doesn't mean other people don't.

    read my last sentence: From my other thread, most people did not know. http://www.xsyon.com/forum/showthrea...y-With-Prelude

    I'm not trying to annoy you- just trying to help those that didn't already know.

    I'm for the community not against it.

  7. #7
    Quote Originally Posted by KeithStone View Post
    raiding = raiding

    there's not much to it- you raid a city for what they have and to kill the people who are there.

    My point though with this poll, is did you or did you not know this would happen.

    From my other thread, most people did not know.
    Pretty sure, that everyone who has bought the game knows about FFA-PVP. You don't also seem to understand, that creating safezones doesn't mean, that invulnerability will have to continue.
    For example. Every sane tribe will create walls around each settlement.. Now when only way to cross the wall means, that you have to craft expensive siege weapon, drag it behind you for an hour or so to the desired settlement, then mindless "raiding" won't happen too often, don't you think? Which in result means, that the zone inside the walls is pretty safe even when people inside technically would be vulnerable to any attack.
    This is just one example.. there are tons of ways to keep some area safe, but still vulnerable to attack.

  8. #8
    Quote Originally Posted by rixk View Post
    Pretty sure, that everyone who has bought the game knows about FFA-PVP. You don't also seem to understand, that creating safezones doesn't mean, that invulnerability will have to continue.
    For example. Every sane tribe will create walls around each settlement.. Now when only way to cross the wall means, that you have to craft expensive siege weapon, drag it behind you for an hour or so to the desired settlement, then mindless "raiding" won't happen too often, don't you think? Which in result means, that the zone inside the walls is pretty safe even when people inside technically would be vulnerable to any attack.
    This is just one example.. there are tons of ways to keep some area safe, but still vulnerable to attack.
    My point is there won't be a code in the game that doesn't allow it to happen at all.

    No safe zones means just that- you are not safe because because of whatever the person has to do - if they get through your defenses you still have to fight with them or die.

    The way it is now- you can ignore them because they can't do any damage to you, because it's coded that way.

  9. #9
    My apologies KeithStone , I as under the impression you were member of the Ultra PvP fraction and adding more rumors to the mill. You are not and defended yourself whit Honor, I shall let you raid my home free for one hour in prelude *nod*

  10. #10
    I knew it was advertised as a FFA PvP game. I also know that Notorious Games is a business.

    A few months from now the devs just might remove safe zones. First they will have to make a business decision. Can they afford to lose half of their revenue? You know the answer to that already. If the devs can devise an alternate way to allow the carebears to continue enjoying Xsyon without safezones then they might replace safezones with the new mechanic. Whatever that mechanic is it must prevent PK'ers from killing newbs and crafters who want to avoid pvp.

    We can debate endlessly what we think the world of Xyson should be, and what the devs wanted it to be. Ultimately it is economics that will decide. One man's virtual world is another man's paycheck. That's just the reality of it.

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