Page 1 of 3 123 LastLast
Results 1 to 10 of 63

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Visitor BigCountry's Avatar
    Join Date
    Feb 2011
    Location
    Way down deep in a bottle of ale...
    Posts
    414

    Xsyon, let's consider 2 server rulesets again

    FFA PvP and the ability to lose your land needs to be implemented sooner than the later perhaps.

    The world needs to shape in accordance to how people are going to play/expect the world to be. Or else it will form in a non-natural way.

    For example, if FFA PvP were in place right now, the player base would react in a different way. We would all be fortifying our territories with walls, water (or some sort of security mechanism). And that's exactly what would happen if this were RL - the first thing to do would be security to protect yourself and your belongings.

    FFA PvP would cause people to ban together, start cities, start government, start politics, declare wars, etc. It's just the way of things.

    ATM I do not see how a random spawn of racoons or bears is going to do that.

    In one of your updates, you mentioned 2 servers, the current ruleset and a "hardcore" ruleset. Perhaps with all the lag/leaks we experienced over the weekend, maybe it would not be such a bad idea to wipe with 2 servers, a FFA PvP (no safe zones) and a normal server (what we have now). That essentially is the only difference - the safe zone PvP toggle.

    This way we have 2 worlds growing as they "should". Everyone is happy.

    I can respect both the PvE'ers and the PvP'ers outlook on this, and in my 13 years experience in playing sandbox mmorpgs, I have found it next to impossible for developers to please both PvE'ers and PvP'ers. In the end one of the 2 groups leaves the game and over time the sandbox drys up and blows away because of it.

    I do however realize this is more work/pressure on you. Since you would have to now maintain 2 servers.

    Anyway, just something to consider/discuss.

    -Big C

  2. #2
    Its a really bad idea splitting up a already small community. Also there has been talks about a EU server if its needed, should we then split up into 4 different servers? No please keep this to one server, people who buy this game already know its a FFA PVP game.

  3. #3

  4. #4
    Just FYI:

    Just to stop this before this takes off... PvE server was not an option.

    What I was considering was 1 server with PvP and ruleset as planned and a new 'War' server with safe zones gone as soon as possible and full on tribe take over and destruction like a segment of our population would like.

    So
    server 1: Xsyon as planned, PvP with rules and consequences.
    server 2: War... total chaos server.
    Was posted by Xsyon, 1 day ago.

  5. #5
    stick with one server, if EVE can do it then so can we.

  6. #6
    Quote Originally Posted by Aramanu View Post
    stick with one server, if EVE can do it then so can we.
    Since I am a little unclear as to how the PvP works in this game, is it anything like EVE? EVE has safe areas, but does Xsyon? The second I logged in for the first time the other day I was killed by someone.

    If there are safe spots, can someone explain that or point me to a faq that does? I don't mind the safe spots -- if anything, that represents police/law enforcement when tribes reach a certain level.

  7. #7
    Quote Originally Posted by beauhindman View Post
    Since I am a little unclear as to how the PvP works in this game, is it anything like EVE? EVE has safe areas, but does Xsyon? The second I logged in for the first time the other day I was killed by someone.

    If there are safe spots, can someone explain that or point me to a faq that does? I don't mind the safe spots -- if anything, that represents police/law enforcement when tribes reach a certain level.
    Spawning points are supposed to be safe zones, if it isn't working now it will hopefully work by launch time.

    You can create tribes in the game you need 5 people for that. With 5 people joined you can plant a totem, and the surrounding area around the totem will be a safe zone for your tribe's members (if you choose to make an evil tribe your area won't be safe), no one can attack you there, and people who aren't tribemembers can't gather the resources on your land. Your buildings and containers are safe as well.

    Solo players can make homesteads, this is similar to a tribe but can't grow. The homestead area is safe as well.

  8. #8
    Quote Originally Posted by Aramanu View Post
    stick with one server, if EVE can do it then so can we.
    eve had a bit more money in the beginning to do what they did. eve was built from the ground up to be one world, it is not one server but one world spread across multiple servers, when you go through a gate sometimes you are crossing onto another server. from what i hear xyson was not coded with this in mind, i could be wrong but from what i've read the code would have to be rebuilt to do what eve has done.

  9. #9
    Visitor BigCountry's Avatar
    Join Date
    Feb 2011
    Location
    Way down deep in a bottle of ale...
    Posts
    414
    Quote Originally Posted by MrKrueak View Post
    from what i hear xyson was not coded with this in mind, i could be wrong but from what i've read the code would have to be rebuilt to do what eve has done.
    This is correct. The game/engine cannot add more land/territory, at least that is what Xsyon told us. That's a core difference from the EvE world.

  10. #10
    Quote Originally Posted by BigCountry View Post
    This is correct. The game/engine cannot add more land/territory, at least that is what Xsyon told us. That's a core difference from the EvE world.
    Where if anywhere did you read this? As far as I've heard the plan has /always/ been to expand to 10 times the land area eventually, as advertised on the homepage.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •