This is my vision of how combat should work in Xsyon. (After Prelude Of Course)
1. People are allowed to pvp anywhere, including inside tribe territory with consequences based on your PK actions. You go evil for killing non-evil characters, which allows anyone to kill you without losing alignment status. Becoming a good character after becoming an evil character should be a tedious chore.
2. Tribe territories can be sieged and taken from the owner, which means a tribe would be able to own more than 1 territory through seiging, Tribes would have a max tribe population and the amount of tribe territories you could own would be based on your tribes popultion. (Both would force a limiting factor to how many you can own) Upkeep to owning more than 1 tribe territory should be more expensive the more territories you own, also the more alliances that are formed by tribes with owned territories should also increase upkeep costs. This would help limit the size a tribe/alliance could get. The "upkeep costs" is unknown to me at this time for what that would be.
3. Tribe structures cannot be destroyed unless it's during a siege, all structures would be vulnerable to damage only by expensive and very rare siege equipement. It would be an advantage to the attacking tribe not to damage to much because it will need to be repaired and or rebuilt. Wars are not optional, and sieges are not optional. Also, if you initiate a seige then you must wager your tribe territory if you lose the siege. You cannot siege another tribe unless you have the required amount of population to own multiple territories.
4. Settlements should be restricted to certain areas and are not allowed to be taken or sieged by other players. However you cannot own a settlement and be in a tribe at the same time. Also, if your account goes unsubbed your totem is destroyed and your plot is open to be claimed by someone else, no exceptions.
5. Getting into what Good, Evil, and Neutral tribes and players can or cannot do gives me a headache.
6. Good players/tribes should be rewarded for killing evil player/tribes.
7. Neutral Players/tribes need to have some kind of drawback for not being good, but at the same time there needs to be a reason why you would want to be neutral vs good. This one is very confusing to me, I can't seem to figure out the disadvantage of being neutral or advantage as well.
8. Evil players/tribes needs to have major consequence.
9. You cannot ally a tribe of your allies enemies, and you cannot initiate a siege against your allies.
I may revise this as I think of anything else, however I'm interested in what the rest of you have invisioned.
I'm not going to debate with anyone as to why I think that it should be this way, that's not the point of the thread. I'm just curious to see what everyone else has envisioned Xsyon to be.
Also, please note that my vision is based on my interpretation of what I have understood that the devs are trying to do with this game.
I made a suggestion to Jooky about giving new players a 30 min - 1 hour protection when they first enter the world, and I really hope he can do this. Also, there has been another suggestion about helping new players by making their starting tools non-lootable, (they should still break down beyond repair like every other tool) and this sounds really good too.