My prediction is a massive drop in player base after the first month or two, after everyone realizes that the forts they built surmise to nothing. Unless combat is completely revised by that point, with much more PvE and tribal warfare content, that is. Other crafting needs to be in and functional by then. The fact that fifty percent of the games population believes it is "craft or gtfo", for a lack of better terms, disturbs me in the sense that there are many aspects to the crafting system that are not completed.

Also, with a player base likely touching 5000 people by release, I don't know how two servers are going to come into play. I think the point here is that crafters and PvPers should be on the same server and make use of their respective abilities. I would find Jordi's quote in the announcement section to back this up, but I'm too lazy.