What sold me on this game was the ffa full loot pvp in a sandbox with a lot of sand.
What i got, a sandbox with the word sand written on a piece of paper, anti-griefing laws enforced my magical guides, invisible force fields protecting me, and the ability to dig a hole that i have to /unstuck myself out of....what the hell happened here?
Sandboxes are suppose to be easy....create the world, drop some players into it, and step the fuck back....why are we wasting valuable development time debating rulesets? The faster we get the whole world, the sooner that the people that fear pvp can have a huge world to hide in.
If this game is all pve carebears, then all of them can easily band together and stomp out the pvpers...oh wait no griefing policy...well they can refuse to sell us their good then, force us to suffer and craft.
Really not liking where this game is headed anymore.
Anyway the pvp in darkfall that everyone is clamoring over, and fearing, was so over dramatized. All you had to do was prepare for it and you were fine.
Why are we all so scared of virtual death, or losing that tent that didn't do anything anyway, or losing those tools that some guy near you has made 100's of and is throwing them away?
Does everyone really want a terraforming real life sim game?
Wish this game had the population to support a no rules pvp server, hell we might even be able to get some friends and guilds to stop on by and give you all $40 if there was.