Originally Posted by
fflhktsn
The problem with darkfall always was, that it was only based on pvp combat, little sand in the sandbox. Yes it did make you jump through a lot of hoops to get to the sand as well.
Nobody is here requesting for any of that, we just want the unrestricted "sandbox pvp" go go with the unrestricted sandbox pve.
Gankers wont be a problem, getting your camp wrecked wont be a problem, unless your an anti-social jerk.
The pvp crowd will gladly protect other peoples pve efforts, as we need them.
Again, no one is begging for the same exact features as darkfall, that would require them removing a lot of stuff to do so. The no rules pvp can work if people have the oppertunity to do things other than just gank and destroy.
Safezones are fine for now, as no one has a means to defend, however sucking at the safe-zone teat only makes the transition into "you can lose everything" that much harder.
Do we really want a game where i can terraform once and do nothing the rest of the game because it will never be attacked?
Wheres the RP spirit? Your now an advanced pve'er but your tribe has been wiped...would it be so horrible to have to rebuild, possibly better than before and learning from your mistakes? Perhaps you need to be closer to allies...or made an error in your defenses, or had a location that was far too strategic for what it was worth.
Even with no safteynet....some out of the way...middle of no where plots of land are as good as a safe zone....