your analogy does not apply, if crafters fail a crafting attempt they perma lose your mats. crafting has nothing to do with ganking/griefing as a playstyle. If you are to play an evil type chracter there should be consequences, i don't think permadeath should be it but there should be some kind of mechanic that flags you as an outlaw and thus can only trade etc, with evil aligned tribes/players. something to that affect but permadeath is overboard IMO