im speaking without much knowledge here since i only played some days on beta.

this will be a game centered on construction and on a constant evolution of the tribes based on their crafting and gathering of resources as well as territory control in the future etc...what im thinking is about the location of the resources, atm all seem too common, from trees, to rock, to the plastic/leather/metal/cloth from the resource piles, all available in all the parts of the world.

here comes the point, i would like to see zones of the world with a lack of X resource, other parts with loads of Y resource and so on, that way commerce and trading will be powered as well as politics, alliances and even gives some meaning to pvp to have control over those zones where the resources u need, or the best quantity of resources, are located.

what u think?