Quote Originally Posted by Badaboom View Post
It depends on the skill rate decay. Otherwise no. Darkfall is a perfect example. Given enough time a dedicated crafter will be a be able to most everything, even with a soft skill cap. It would be nice to have dedicated crafters of a chosen profession dotted around the world.
I agree, skill decay needs to be a realistic factor.

What sort of happened in Darkfall is people didnt see the skill system taking so long to conjure as an indicator that one should focus on a specialization rather they saw all possible skills mostly as a requirement and then QQ until the skill progression was lowered. Now in all fairness, macroing had a great deal to do with that system problem