Hey, kind of off topic...what are your thoughts on giving every new player, a small ( i mean real small) basket on their back, something thats easy to spot as well.
This way they can store their tools in it, it will be easy to spot for them, and they will only need real baskets when they get situated enough to craft.
Just something to put on the ground near their homstead so they dont risk losing it all 10min into the game and having to reroll.
Just a thought...for the new players...
It's really hard to konw how base stats are going to effect every possible situation, especially since not all features are or have been implemented.
The only thing I can gues at right now is that if you want to be the master of your trade/crafts you will need the max amount of base stats for those primary and secondary that effect the particular skills.
Im talking about your first 10min in the game. I havent been able to drop my leather sack on the groun, and doing so means i really cant do anything else. Im talking about a small starter basket that can be dropped on the ground right at the start. So that the noobs can jump into the game, store their valuable craft tools, and go explore...without getting ganked, losing them all and either rage quitting or rerolling.
It wouldnt be an advantage, or take away from basket crafters, just something small (like 6-8 slots) that could be place on the ground, to store their very valuable starter tools.
This has no effect on old players with access to crafted baskets, or total sotrage space. just a way for new players to keep their starter tools safe while exploring.
OK, thanks for the response! I've enjoyed the fact that most of the numbers and behind-the-scenes formulas are hidden in this game but it does make it a little bit more difficult to figure out how everything fits together. Looks like I'll just have to throw some stats together based on how I want to RP my character and bend them to my will!
I was reading the manual and I got the impression that these attributes only make it easier or harder to learn the skills they cover.
Your characterʼs attributes determine your characters predisposition towards different character skills. Having a high attribute score in one area will make some skills easier to learn and master, however, it will lower the attribute scores in other areas increasing the challenge of mastering other skills.