Originally Posted by
Dubanka
implementation of some type of npc guards (at some point) would be nice...
THen if you're setting up your handy dandy super craftomallofallkindsofstuff you can post some guards at the entrance.
while this would not deter an enemy focused on your destruction, it would help alleviate the one off ganker.
shadowbane had thriving merchant cities, completely player built, run, and defended...roaming guards helped keep the riff raff at bay (basically if you become a nuissance you got banned fromt he city and the guards kos'd you).
we're not talking super storm trooper guards here, but npcs that are about as strong as a player who would attack interlopers and shout warnings of their arrival so that the protected populace at least had an alarm to store their goodies and prepare to scalp somebody.