a combat character doesnt have to be a pvp only character, well currently it does as theres nothing else to progress on. Im not trying to force crafter into pvp, just force tribes to actually need a decent combat character defense squad to protect the pve players. pvpers get a goal and a need, and crafter get the pve in saftey they want, but now also have a very significant need, a need to make sure their defenders are well equipped.
just look at it this way, within reason, the game will become what the playerbase as a whole desires..jook is rather open to adaptation.
if in 9 months its pure FFA PvP with crafting a side only to be for combat related items, so be it..its what the whole as a mass wants.
if its a crafting carebear land with 'duels' and "both side agree to" tribe wars, so be it is what the playerbase as a whole wants.
so let the masses decide as a whole and it evolve into whatever it becomes..and not so much a "well I dont want this, regardless of what others want" type of viewpoint.
In the end, the MMO playerbase looking for what it wants as a whole will be what it will become.
if they went full out sandbox pvp, this game woul be flooded with people looking for the sandbox pvp ruleset in a game with more to do than just combat, it will be in perfect harmony as the crafters will have a much more significant need, making sure their tribes defenders are the best equipped, and the pvp crowd will have plenty of other combat character to fight.
us pvpers are tired of there only being weak and defenseless crafter to gank...give us something to do...