how is it as little risk as you state?
we dont have unlimited trees inside out ring, after an hour..we need to leave to get trees.
and nothing more vulnerable than a crafter with low strength and stamina, trying to drag a full log to his camp at snail speed...its like going downtown at midnight with money taped to your pants and wearing handcuffs trying to fight people off of you.
we don't have fish in our ring usually, we are defenseless of sort while fishing(nothing in one hand fishing pole in the other..which doesn't do much for damage)
even if we DO manage to see you right before the first swing, we have to stop fishing, try to switch to a combat weapon, and fight you back
by that time the combat PvP player has hit us twice, for massive damge due to the 90str/90agility...which usually is useless mostly, as we have more stats in crafting related, compared to HP, combat speed, and damage.
so we try to run..with out non-90 agility, we are easy slow targets just giving you free back slaps until we die.
so granted the 'active" risks we have that we purposely put ourselves into are low 9as compared to a PvP that goes in knowing its a fight)
but our 'passive' risks of what CAN happen isn't as low as your vision of the impenetrable bubble of safety makes it seem