Guys :P don't feed the troll :P fflhktsn Loves to make you all angry
Guys :P don't feed the troll :P fflhktsn Loves to make you all angry
but your one of the same asking for more realism..the current state is more realism.
just like mankind long ago..those that wanted to risk it all, and gain valor for it went off to fight, those that didnt stayed behind..and worked and crafted for those wanting to take on more danger by joining the legions of fighters..
for every blacksmith that did it because he like the job, there was ones that did it because they didnt like the alternative of possibly dying in combat..and prefered the safety of the town unless it got raided.
But what's the point in that, you'll need house to keep your comfort up. Comfort affects every skill. Building isn't something you do instantly, it requires lots of resources.
Besides what's the point of moving and crafting, just to craft what's fun in that, if you craft something, it's to supply your tribe or sell it.
Resources disapear very quickly why would anyone want to waste it by rebuilding village every few days.
A blacksmith was required to feed the kings armies with needed armor. these armies would in turn protect the blacksmith from invading barbarians. It took few blacksmiths to supply a whole army. That is my point, there shouldnt be 90% of the game running around making baskets, there should only be a need for a few crafters to support the combat characters defending their saftey.
What we have now, is a world full of blacksmiths, pumping out armor in saftey, with few combat soldiers in which to protect them and use said armor. that is the balance issue im talking about.
but isnt that risk and rush of them fighting back what draws people to want to take that path? isnt it want drew you to want to be a fighter, the thrill of the hunt and the risk involved?
so in turn the same risk that attracted you, is now the one you complain is unfairly put upon you..