Originally Posted by
orious13
This...
I'm going to say this generally and not to the OP directly. I know you wanted a "peaceful" debate, but this thread really is no different than others that have been posted and it's tiring.
You act like every crafter will have a spot next to a junk pile. You act like junk piles will be in forever. You act like no one is going to leave their little safe zone.
The prelude is made specifically so that the crafting basis can be built up. The risk with crafting is losing all crafting resources just like the risk of combat is losing all combat resources. Gathering resources should have varying risks. It makes sense to me. You can say "oh well loosing resources isn't the same as losing armor". You can't really judge that as that is quite subjective.
/rant_on
People keep saying that "PvE" players (not the same as crafting players) do nothing but whine, but that's not really the case here. I'm just as tired of PvE/themepark players trying to change the mechanics of PvP focused/sandbox games as I am hearing PvP focussed players trying to change the mechanics of this game. That doesn't mean things will not change because they WILL. It's just that the whining is on the other foot now, and you all need to realize this. You can be hardcore...you can be a PvP GOD, but you still are whining. Let them make the game and if you have non-whining suggestions put them in the suggestions thread.
The key here is compromise. Being someone who loves pvp and really could care less about crafting... I actually want to craft in this game. I believe that there is a great compromise at the moment and great compromises planned. The game is for multiple play styles. Currently 1 style is really working (crafting) the second is coming soon (pve) the third may be in a few weeks to a month (combat) and the fourth might be in 6 months (warfare).
/rant_off