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  1. #1
    I keep telling my tribe I want them to build me a giant step pyramid with a chief's tent on top and a lot of little huts down below. All they want to talk about is a scrap metal badger to leave outside the local French village.

    Ravelli

  2. #2
    I think this is a brilliant idea. I think World Wonders should give a boost to the tribe somehow. In fact I think you should have your tribe make a World Wonder before it is actually called a "World Wonder" then you petition a guide and ask if it fits the requirements to be a World Wonder. If it does fit the reqs then they turn it in to an Official World Wonder (turn on the effects) and declare that another cannot be turned into a World Wonder. So in other words if you are the first to make a really giant Pyramid, other can still make a Pyramid but it can't be turned into a World Wonder.

    I think a couple of the requirements should be:
    Is it unique?
    Does it inspire Awe? (Doesn't necessarily have to be big)

    That's my thoughts anyway. I really like this suggestion though because it would make tribes each have a Unique flavor and strive for such a flavor. Add PvP purpose and if they added benefits to having a World Wonder (like hunger decays slower or strength is boosted, ect.) for the whole tribe I think that would stop people trying to land grab with homesteads even though they are with a certain tribe.

  3. #3
    Maybe as an idea for the future after we get our feet off the ground. But lets face it, at launch were gonna be struggling to make things with scrap metal and sticks, i really dont think a massive public works project is in our immediate future.

  4. #4
    It would kind of be like how Rome was. The Romans build a magnificent city, they keep for a couple hundred years, then they get invaded and taken over and Rome changes hands every so often and its just a constant fight for the wondrous city of Rome. That's how I picture it will be.

  5. #5
    I like the idea of wonders, maybe not at the start granted, but down the line could be an interesting idea, maybe a unique recipe found at a random spot and it can only be built once and only once and if it's destroyed it's gone forever. And maybe limit the number of these world wonders to say 3, and if one gets destroyed than another recipes is set into the playing field for someone to find and build at some point.

  6. #6
    Sounds great, us pvpers would love to go sabotage the world wonder efforts of another clan!

  7. #7
    Quote Originally Posted by boomer0901 View Post
    I like the idea of wonders, maybe not at the start granted, but down the line could be an interesting idea, maybe a unique recipe found at a random spot and it can only be built once and only once and if it's destroyed it's gone forever. And maybe limit the number of these world wonders to say 3, and if one gets destroyed than another recipes is set into the playing field for someone to find and build at some point.
    Hmm.. Well imo World Wonders would play a very specific high-level function in the game - that of giving a set of competetive goals for the tribes that would go beyond the standard "burn other tribes totem pole to the ground".

    In order to perform that function the ability to start construction on those wonders shouldn't be exclusive.. but Wonders themselves imo should definitely be unique.

    So after some thought here's my "Wonder Ruleset" proposition:

    1) There is a set number of Wonders. Say 7. They can be stuff like "World Chief's Tepee" (an absolutely huge tepee) "The Henge" (a ring of huge boulders), "The Mound" (a large burial mound) The Tower of Fire (stone tower with fire on top) etc etc, all in style with the megalithic/stone-age tech level we're in right now.

    2) Any tribe can start building any world wonder - the only requirement would be to have a high level architect.

    3) Wonders are built in stages that require different types of resources - Say, for the Henge you'd have first stage where you "build rocks" - a LOT of granite. Then you'd have putting up the vertical rocks - a lot of wood and rope for scaffolding. Then you'd need to put in dirt to bury the stuff in earth so you can roll over and position the horizontal rocks.. (that's the latest theory how those megalithic structures were built) In any case, building a Wonder would require stupendous amounts of resources and only the biggest or the smartest tribes would have a chance at finishing them.

    4) There can be only ONE instance of a given World Wonder per server - there can be only one Mound or only one Henge. Once it is built all other attempts at building the same wonder stop and cannot be improved further. (Simply destroying them would be too cruel I imagine.. and besides leaving them there unfinished would be a good incentive for the competing tribe to attempt to do something about it.. )

    5) Wonders would give their tribes some tangible advantage - better respawn rates for animals, decreased decay rates.. or something more fun like access to exclusive recipes for the crafters.

    6) Wonders decay and can be attacked and destroyed by other tribes thus clearing the way for someone else to attempt to build it again.

    That's pretty much it, what do you think?

  8. #8
    it's a sandbox game and that's not sand!

    please no Darkfall wonders!

  9. #9
    Quote Originally Posted by thurgond View Post
    I keep telling my tribe I want them to build me a giant step pyramid with a chief's tent on top and a lot of little huts down below. All they want to talk about is a scrap metal badger to leave outside the local French village.

    Ravelli
    dude! i have the same Idea, but I want to build a series of them around the lake to act as central hubs for commerce and socializing

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