Just wondering do you feel safe zones for guilds is a good mechanic?
Just wondering do you feel safe zones for guilds is a good mechanic?
it isnt, it will be abused if allowed to continue.
i know there are no real means of defending your totem now, however you cant destroy it anyway, and those structures you made are for visual purposes only atm.
yeah I kinda see your point there, I was thinking the immersion in a sandbox game is important and I think that safe zones kinda go against that.
oh another thread about this that is only talked about in 10 others on the front page but yeah we need to discuss in a new one.....just to feel productive in this thread my answer to your question is
YES it is a good mechanic but only for prelude, once prelude is over than take them out. the world needs to be built first before you guys try to ruin it.
theres 2 heavily trafficked threads devoted to exactly this concern as well.
hardly, bet if i rolled pvp i could gank you more than me, the gank is all about suprise. there is no skill involved especially in a game where there is no combat machanics other than point and hit 1 or 2
pvp is just not my interest in this game but it has been in past in others.