hardly, bet if i rolled pvp i could gank you more than me, the gank is all about suprise. there is no skill involved especially in a game where there is no combat machanics other than point and hit 1 or 2
pvp is just not my interest in this game but it has been in past in others.
Yes, excellent idea! Remove safe zones. Now that one of the biggest, if not the biggest tribes in game has more than one tribe ready to declare all out war on it at first opportunity, what could possibly go wrong for all the smaller tribes and solo players caught in the middle? ZERG!
Please no.
yup
ironic that these measures the pve crowd wants is only going to turn part of their game into exactly what they dont want
I don't think he's going to stop posting until safe zones are removed, whether that's at launch or 6 months from now, or 6 years from now, or never, he doesn't care what you or I or anyone says, he wants the safe zones gone, and he's got his teeth sunk in the issue, and he...just...won't...stop!
Ok, I'm answering your question, and then I'm done with this merry-go-round for the night:
Yes! Yes I think safe zones are a good idea for guilds and for solo players, for that matter, at least during Prelude, and that Prelude should last at least until the devs have fully thought out, developed, and tested all of the changes they intend to make to pvp, territory control, siege equipment, structures, and everything else pertaining to the safe zone issue! Yes we need safe zones. Yes I like the safe zones. Yes the safe zones should stay!
Okay?